Antonio Trejo ReyesAR
Open to opportunities

Antonio Trejo Reyes

@antoniotrejoreyes

Mexican Immersive Designer and Unreal Developer passionate about technology.

Mexico

What I'm looking for

I am looking for opportunities that foster innovation and collaboration in immersive technology.

I am an Immersive Designer and Unreal Developer based in Querétaro, Mexico, with a strong passion for technology democratization. My journey in the immersive technology space began with co-founding Astatine Studios, where I played a pivotal role in developing XR projects that set the foundation for my career. I have a proven track record of leading teams and managing projects to deliver high-quality immersive experiences.

As the Lead Unreal Developer at Flamingo Simulation Systems, I spearheaded the development of 'Kid Pilot,' which was recognized at several prestigious showcases, including the Latin American Games Showcase 2024. My experience also includes working as a VR Developer at Grupo CCIMA, where I focused on creating innovative XR applications that enhanced the sales team's capabilities. I thrive in collaborative environments and am dedicated to mentoring others in both creative and technical aspects of development.

Experience

Work history, roles, and key accomplishments

FS

Lead Unreal Developer

Flamingo Simulation Systems

Apr 2022 - Jan 2025 (2 years 9 months)

As the Lead Unreal Developer for Kid Pilot, later rebranded as Volara, I managed team operations and ensured project deadlines were met. I provided feedback and mentorship on both creative and technical aspects of development, contributing to the game's selection in multiple showcases.

GC

VR Developer

Grupo CCIMA

Jan 2021 - Mar 2022 (1 year 2 months)

Worked as a solo designer and developer for XR applications, focusing on creating tools to enhance the sales team's capabilities. Developed VR applications for Meta Quest 2 and WebXR, while also conducting R&D for new technologies.

FS

3D Generalist, Technical Artist & Producer

Flamingo Simulation Systems

Feb 2018 - Jul 2020 (2 years 5 months)

As a core member of the initial team, I managed projects and focused on creating and implementing 3D assets in Unity, including shader development for the studio's first game, Proyecto Flamingo X1.

AS

Co-founder & CG Supervisor

Astatine Studios

Apr 2016 - Jan 2018 (1 year 9 months)

As a founding member, I attracted projects for XR development, overseeing visual and technical quality across all projects. This role allowed me to engage deeply in XR design and development.

Education

Degrees, certifications, and relevant coursework

Tecnológico de Monterrey logoTM

Tecnológico de Monterrey

Bachelor of Arts, Animation and Digital Arts

2010 - 2014

Grade: 91.94/100

Studied Animation and Digital Arts, focusing on the integration of technology and creativity in digital media. Achieved a GPA of 91.94/100, demonstrating strong academic performance and a commitment to excellence in the field.

Tech stack

Software and tools used professionally

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Antonio Trejo Reyes - Lead Unreal Developer - Flamingo Simulation Systems | Himalayas