At IIT Delhi, Department of Design, I’m developing a VR-based training simulator for underground coal mines. I migrated the project to Unity 6 and created a reusable XR framework, with dynamically generated training scenarios.
I also engineered a PlayFab-backed system for profile persistence, cloud saves, and player statistics, and redesigned physics interactions for industrial vehicles and mining equipment. The project has a patent application pending.
Across my Unity roles, I’ve worked on multiplayer gameplay, VR and AR experiences, and interactive simulations. At Inverse, I developed synchronized multiplayer systems and optimized performance for mobile; at Ediiie, I contributed reusable systems for educational simulations across WebGL, AR, and 3D.

