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Anish MaheshAM
Open to opportunities

Anish Mahesh

@anishmahesh

3D character and creature artist focused on game-ready, production-grade assets.

India
Message

What I'm looking for

I’m open to internship, junior artist, and contract roles in game studios, VFX houses, or animation production companies—where I can create studio-quality 3D characters and creatures, deliver optimized game-ready assets, and respect polygon/LOD constraints.

I’m a detail-oriented 3D Character Artist and Creature Artist with hands-on experience delivering production-grade characters and game-ready creature assets. I work end-to-end—from high-resolution sculpting and retopology to UV unwrapping and PBR texture creation—keeping a close eye on polygon budgets and LOD requirements.

I’m proficient in ZBrush, Autodesk Maya, Substance Painter, and Arnold Renderer, and I’m comfortable managing complex geometry across subdivision levels. I enjoy pushing creative boundaries while still producing optimized meshes and believable anatomy, as shown in my Chainsaw Man fan sculpt and my original creature project with full retopology and 4K PBR maps.

Experience

Work history, roles, and key accomplishments

CA

3D Character Sculptor

Chainsaw Man Fan Art

Jan 2025 - Present (1 year 6 months)

Sculpted a high-detail, screen-accurate Chainsaw Man character in ZBrush, focusing on cinematic-quality surface detail and anatomy. Enhanced final renders in Adobe Photoshop with compositing and color grading for portfolio presentation.

AK

Game Asset Artist

Art Test (Katana)

Jan 2023 - Present (3 years 6 months)

Modeled and textured a game-ready katana asset to studio specifications within a 10-day deadline. Delivered an optimized low-poly mesh with high-quality PBR textures baked from high-poly work, meeting real-time asset requirements.

Education

Degrees, certifications, and relevant coursework

FL

Frameboxx Animation and Visual Effects Pvt. Ltd.

Bachelor of Science, VFX and Animation

2022 - 2025

Activities and societies: Relevant coursework: 3D Character Modeling, Creature Design, Digital Sculpting, VFX Production Pipeline, Texturing & Shading.

Pursued a Bachelor of Science in VFX and Animation, with coursework focused on 3D character modeling, creature design, digital sculpting, and the VFX production pipeline. Developed skills in texturing, shading, and character-focused asset workflows.

Tech stack

Software and tools used professionally

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