Anish Mahesh
@anishmahesh
3D character and creature artist focused on game-ready, production-grade assets.
What I'm looking for
I’m a detail-oriented 3D Character Artist and Creature Artist with hands-on experience delivering production-grade characters and game-ready creature assets. I work end-to-end—from high-resolution sculpting and retopology to UV unwrapping and PBR texture creation—keeping a close eye on polygon budgets and LOD requirements.
I’m proficient in ZBrush, Autodesk Maya, Substance Painter, and Arnold Renderer, and I’m comfortable managing complex geometry across subdivision levels. I enjoy pushing creative boundaries while still producing optimized meshes and believable anatomy, as shown in my Chainsaw Man fan sculpt and my original creature project with full retopology and 4K PBR maps.
Experience
Work history, roles, and key accomplishments
BSc in VFX and Animation
Frameboxx Animation and Visual Effects Pvt. Ltd.
Jan 2022 - Jan 2025 (3 years)
Completed a BSc program in VFX and Animation, covering coursework in 3D character modeling, creature design, digital sculpting, VFX production pipelines, and texturing & shading.
3D Character Sculptor
Chainsaw Man Fan Art
Jan 2025 - Present (1 year 6 months)
Sculpted a high-detail, screen-accurate Chainsaw Man character in ZBrush, focusing on cinematic-quality surface detail and anatomy. Enhanced final renders in Adobe Photoshop with compositing and color grading for portfolio presentation.
Creature Artist
Original Creature Design
Jan 2024 - Present (2 years 6 months)
Designed and sculpted an original creature from concept to final render using ZBrush, with emphasis on anatomical plausibility and world-building. Performed retopology in Autodesk Maya and created 4K PBR texture maps, then rendered the final asset in Arnold using a cinematic three-point lighting setup.
Game Asset Artist
Art Test (Katana)
Jan 2023 - Present (3 years 6 months)
Modeled and textured a game-ready katana asset to studio specifications within a 10-day deadline. Delivered an optimized low-poly mesh with high-quality PBR textures baked from high-poly work, meeting real-time asset requirements.
Education
Degrees, certifications, and relevant coursework
Frameboxx Animation and Visual Effects Pvt. Ltd.
Bachelor of Science, VFX and Animation
2022 - 2025
Activities and societies: Relevant coursework: 3D Character Modeling, Creature Design, Digital Sculpting, VFX Production Pipeline, Texturing & Shading.
Pursued a Bachelor of Science in VFX and Animation, with coursework focused on 3D character modeling, creature design, digital sculpting, and the VFX production pipeline. Developed skills in texturing, shading, and character-focused asset workflows.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
by_anish.artstation.comPortfolio
by_anish.artstation.comJob categories
Skills
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