At DNEG, I work on high-fidelity digital doubles and complex character assets for feature films. I create production-ready models using facial blendshapes, realistic detail, and an eye for quality.
Previously at MPC FILM, I worked on high-end film productions, developing characters with accurate anatomy and muscle deformation in collaboration with rigging and animation teams. My film and episodic work includes digital doubles, facial blendshape characters, environments, and game assets.

