
Anh Trần
@anhtrn1
I build culturally inspired game experiences through gameplay design, prototyping, animation, and technical art.
What I'm looking for
I've led gameplay and technical design for Điệp Linh Họa, a 2.5D action-adventure game built in Unreal Engine 5 that combines hack-and-slash combat with a Đông Hồ folk-painting crafting mechanic. I designed combat loops, monster behaviors, player controls, interactive crafting states, UI, and 2.5D environments while leading the project’s concept and visual direction.
On Treventure, I created frame-by-frame pixel animations for the protagonist and integrated sprite assets, Animation Controllers, and State Machines in Unity. I also collaborated on platforming combat, collision setup, and level prototyping to improve player feedback.
I bring a Digital Art & Design foundation across 2D/3D animation, modeling, sculpting, rigging, Unreal Engine Blueprints, and visual storytelling. I’m especially motivated by rapid prototyping and bringing Vietnamese folklore, folk art, and world-building into interactive games.
Experience
Work history, roles, and key accomplishments
Project Lead & Technical Game Designer
Điệp Linh Họa
May 2026 - Aug 2026 (3 months)
Led the development of a 2.5D action-adventure game, designing core gameplay mechanics and scripting all gameplay systems using Unreal Engine Blueprints.
Creative - Marketing Intern
World Citi Colleges
Jun 2025 - Aug 2025 (2 months)
Completed 432 hours of On-the-Job Training in the Marketing Department, collaborating with cross-functional teams on content creation, visual asset development, and marketing campaign execution.
2D Pixel Animator & Game Artist
TREVENTURE
Jan 2025 - Mar 2025 (2 months)
Designed and animated full frame-by-frame sprite sheets for a 2D side-scrolling pixel-art action platformer, and integrated assets into Unity with animation controllers and state machines.
Education
Degrees, certifications, and relevant coursework
FPT University
Bachelor of Digital Art & Design, Digital Art & Design
2022 - 2026
Pursued a Bachelor of Digital Art & Design with a major in Animation (2D/3D), completing all graduation requirements.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
mynhart.itch.io/treventureJob categories
Skills
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