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Anatoly ShesheninAS
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Anatoly Sheshenin

@anatolysheshenin

Unity developer at Lunkin Game who raised Gentlemen: Business Strategy from 15 to 60 FPS and cut crashes by 70%.

Vietnam
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What I'm looking for

I'm looking for a senior or lead Unity developer role. I'm open to remote work in any time zone or relocation to Asia, Europe, or the US.

At Lunkin Game, I took Gentlemen: Business Strategy from 15 FPS to a stable 60 FPS and cut crashes by 70% in about a month. I rebuilt the architecture into independently loaded modules, fixed memory leaks, and rewrote hot algorithms.

I designed GOAP and sensor AI for up to 100 employees, with agents that reprioritize tasks and resume where they stopped. I also brought AI tools into the studio, including a knowledge base and a Slack assistant.

At Hypemasters, I worked on World War Armies, a multiplayer mobile RTS with 10M+ downloads. I moved gameplay to Photon Quantum while it was still in beta and built bot AI inside the simulation.

Across games and software, I've shipped products including a VR education platform used in 100+ schools and a networked shooting simulator. I can own a feature from the Unity client through a .NET server with PostgreSQL.

Experience

Work history, roles, and key accomplishments

Lunkin Game logoLG
Current

Team Lead / Unity Developer

Nov 2022 - Present (3 years 11 months)

Gentlemen: Business Strategy (formerly Weed Empire) — mobile business strategy (iOS, Android).
• Promoted to Team Lead of the Unity team (4 developers, 3 QA): personally hired every developer and QA engineer, ran sprint planning and mentoring.
• Took the game from 15 FPS to a stable 60 FPS (Honor 70) and cut crashes by 70% in about a month: rebuilt the architecture into independently loaded module

Royal Ark logoRA

Unity Developer

Feb 2022 - Oct 2022 (8 months)

Zombie Wars — mobile survival shelter sim in the vein of Fallout Shelter, with unique heroes on top of regular residents. The project was closed in 2022.
• Worked on the major "Era of Heroes" update: heroes with unique skills and progression, combat, quests, daily rewards and UI.
• Built shared C# combat logic running on both client and server, with server-side battle validation against cheating.

Sitronics KT logoSK

Senior Lead Developer

Jul 2021 - Jan 2022 (6 months)

Interactive shooting and hunting simulator, delivered to the customer.
• Led the development team: organized the process and migrated a legacy codebase to a modern architecture.
• Built animal AI for boar and moose hunts — animals hear a shot, panic and flee.
• Networked shooting: two shooters in different locations share one range with synchronized targets, shots and ballistics; scoring and instr

Hypemasters logoHY

Unity Developer

Jun 2020 - Jul 2021 (1 year 1 month)

World War Armies — multiplayer mobile RTS, 10M+ downloads.
• Started the game solo and grew it with the team to release.
• Moved all gameplay to Photon Quantum (deterministic rollback) while it was still in beta; scaled matches from 1v1 to 4 players.
• Built bot AI inside the Quantum simulation.
• Technical game design: unit stats, damage and range formulas, combat balance.

VARWIN logoVA

Unity Developer

Jan 2018 - Jun 2020 (2 years 5 months)

VR platform for business and education — Varwin Education reached 100+ Russian schools by 2020.
• Joined at the start and shaped the architecture, gamification and product features — part developer, part product role.
• Solved multiplayer for objects that know nothing about each other: a fast reflection layer that networks user-authored, compiled object logic across many objects and players.
• Sha

AG

Unity Developer

Apex Point Games

Dec 2016 - Dec 2017 (1 year)

Heroes at War — browser and mobile strategy, ~1M registered players (Android, iOS, WebGL).
• Supported the live game while building its successor — delivered ~40% of the new project: UI and gameplay in C#, with PHP / Haxe / SQL on the server.
• My first game studio: learned the full cycle from design docs to live updates.

GO

IT Lead

Garant Osago

Aug 2014 - Nov 2016 (2 years 3 months)

Built an ERP/CRM for a legal firm from scratch — sales, appraisal and legal teams, document workflow, auto-generated claims and lawsuits.
• Grew from solo developer to leading a team of 4 (2 developers, QA, support).
• Also ran the company's IT: Windows Server, MS SQL Server, network and workstation support.
Stack: C#, WinForms, MS SQL Server.

BaltBet logoBA

C# Developer

Jun 2012 - Aug 2014 (2 years 2 months)

Extended a betting software platform in C#; administered MS SQL Server databases, monitored production servers and handled incidents; supported the product for internal users.

KM

IT Engineer

KURIER MEDIA

Apr 2011 - Jun 2012 (1 year 2 months)

IT infrastructure and application support: workstations, servers, network and internal business software.

Education

Degrees, certifications, and relevant coursework

Санкт-Петербургский Государственный Университет им. проф. Бонч Бруевича

Bachelor's degree, Computer Software and Automated Systems

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