Anas Yousafzai
@anashamid
Level Designer and 3D Modeler turning player flow into ship-ready gameplay and game-ready assets.
What I'm looking for
I’m a Level Designer and 3D Modeler with 2+ years of experience creating engaging gameplay levels and game-ready 3D assets. As Co-Founder & Lead Level Designer at Chot Mota Studios, I designed and built gameplay areas—from grey box to fully ship-ready states—shaping player flow around narrative beats and balancing difficulty and pacing using live player data to target friction points.
I’m comfortable orchestrating handoffs in small indie teams, staying hands-on through environment art, scripting, and cinematics so spatial intent stays consistent. I also bring strong production fundamentals from internships, with Blender workflows for low-poly, mobile-optimized assets (modeling, UV unwrapping, texturing) and tools like Unity and Unreal Engine to prototype, validate, and iterate quickly with feedback.
Experience
Work history, roles, and key accomplishments
Game Level Design Intern
Genesis Studios
Jun 2025 - Aug 2025 (2 months)
Engineered and stress-tested game balance systems by tuning player status, virtual economy structures, and progression incentives to drive measurable improvements in player engagement and retention. Analyzed live session data to identify design friction and validated fixes through fast-cycle prototyping alongside senior designers across multiple Unity projects.
3D Modeling & Asset Intern
Ice Animation
Jun 2024 - Sep 2024 (3 months)
Created production-ready, game-ready 3D assets by modeling, UV unwrapping, and texturing to topology standards and polygon budgets for mobile-optimized real-time environment pipelines. Improved turnaround time through intensive Blender training while consistently delivering polished assets ahead of deadlines.
Graphic & Motion Art Intern
Tech Valley
Jun 2023 - Aug 2023 (2 months)
Produced polished client-facing mockups and motion graphics, strengthening visual communication for clear 2D level layouts and design briefs. Supported cross-team delivery by integrating game-ready 3D assets in Blender with low-poly, mobile-optimized workflows and maintaining polygon budget readiness.
Education
Degrees, certifications, and relevant coursework
Pak-Austria Fachhochschule
Bachelor of Design, Game Design
Bachelor of Design program focused on Game Design.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
artstation.com/anas_hamid24Social media
Job categories
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