anand nair
@anandnair1
Experienced VFX and Game Producer with a passion for project management.
What I'm looking for
With over 5 years of experience in project management within the Visual Effects (VFX) and game development industries, I have honed my skills in leading cross-functional teams and driving successful project outcomes. My technical background, combined with a deep understanding of Agile methodologies, allows me to enhance productivity and ensure timely project delivery. I am particularly passionate about mobile gaming and Free-to-Play (F2P) models, leveraging my expertise to implement effective monetization strategies that drive revenue.
Throughout my career, I have successfully managed large teams, including a recent role where I led a team of 150 artists and technicians to produce award-winning VFX projects. My leadership has resulted in significant improvements in project success rates and client engagement. I pride myself on being a detail-oriented organizer and an effective communicator, capable of aligning diverse teams with project goals and maintaining high-quality standards in all deliverables.
Experience
Work history, roles, and key accomplishments
Producer
Gamestory Narratives
Nov 2023 - Present (1 year 6 months)
Led narrative production on multiple projects, achieving a 15% increase in player engagement and positive story-related feedback. Managed script editing and QA processes that resulted in a 30% reduction in story-related bugs and consistency issues.
Producer
Digital Terrain VFX
Apr 2023 - Sep 2023 (5 months)
Led a team of 150 artists, supervisors, and technicians to produce award-winning VFX projects. Improved project success rate by 20% through effective vision alignment and expanded client base by 25% via strategic partnerships.
Game Producer
Airship Interactive
Sep 2022 - Mar 2023 (6 months)
Launched and managed two high-performing games with significant downloads. Increased project efficiency and on-time delivery by 15%, and led bidding processes for three projects, boosting revenue by 20%.
Consultant Producer
Independent
Sep 2021 - Sep 2022 (1 year)
Managed the production of three CG animated series, reducing costs by 15% and improving quality by 25%. Developed a new production pipeline for the VR game Maven Escape, increasing productivity by 50%.
Line Producer
Disney Byjus Early Learn
Feb 2018 - Jun 2021 (3 years 4 months)
Improved CG production efficiency by 30% by streamlining the production pipeline. Reduced communication time by 20% with Shotgun and Ftrack implementation, and coordinated with Disney for a product launch, increasing sales by 25%.
Line Producer / Co Founder
Backbench Studios
Feb 2012 - Jan 2018 (5 years 11 months)
Managed Phase 1 of Little Holmes, increasing viewership by 20%. Implemented a new budgeting policy, decreasing overhead costs by 15%, and collaborated on VFX for three blockbuster films, contributing to $1 billion in global ticket sales.
Senior Animator 3D
Tata Elxsi VCL
Aug 2011 - Jan 2012 (5 months)
Worked as a Senior Animator, contributing to various projects with a focus on 3D animation techniques.
Senior Animator 3D
DQE
Feb 2008 - Jul 2011 (3 years 5 months)
Served as a Senior Animator, focusing on high-quality 3D animation for multiple projects.
Animator 2D/3D
Toonz Animation
May 2007 - Feb 2008 (9 months)
Worked as an Animator, creating both 2D and 3D animations for various projects.
Education
Degrees, certifications, and relevant coursework
Toonz Animation Academy
Advanced Diploma, VFX and Animation
2006 - 2007
Completed an Advanced Diploma in VFX and Animation, gaining comprehensive skills in visual effects and animation techniques, preparing for a successful career in the gaming and VFX industry.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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