At Intel, I’ve developed graphics and display drivers from pre-silicon validation through production across GPU and SoC platforms. I stabilized a core display driver protocol stack, maintaining a single-digit bug count, and delivered features including optimized video timing and interoperability fallback modes.
I designed a driver reliability framework that uses hardware error counters to detect link degradation and trigger automated recovery. I also partnered with hardware architects to enable higher-bandwidth link speeds and investigate display pipeline underruns.
Earlier at Intel, I modernized display pipeline architecture through a driver refactoring initiative and helped establish Type-C subsystem testing enablement with the pre-silicon team. I’ve also worked with Microsoft engineers on Windows driver issues and contributed to silicon bring-up, validation, and cross-functional driver working groups.

