I built an end-to-end credit decisioning system that benchmarked Logistic Regression against an XGBoost champion, added SHAP explanations, and optimized a loan portfolio in IBM CPLEX. I also engineered a LangGraph RAG agent using Ollama and FAISS to provide grounded counterfactuals for loan-officer queries.
My projects include a Walmart demand forecasting pipeline and fine-tuned DistilBERT and Vision Transformer models deployed behind FastAPI backends. At Devsinc, I designed and implemented real-time C++/Blueprint gameplay and AI behavior pipelines; earlier, as a Game Development Intern at Dreamcast Interactive / Mindstorm Studios, I built gameplay prototypes and shipped features.

