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Alex MaglevannyAM
Looking for a job

Alex Maglevanny

@alexmaglevanny

I build high-performance distributed backend systems in Rust from architecture through production.

Armenia
Message

What I'm looking for

I'm looking for long-term remote work where I can own backend and distributed systems from architecture through production, solve performance and reliability problems, and build pragmatic infrastructure when existing tools no longer fit.

At Tomoru, I've helped build a venture-backed communication automation platform from an early prototype into a multi-tenant production system powering AI voice agents, sales automation, customer reactivation, surveys, reminders, and white-label deployments.

I design and implement critical systems end to end, including asynchronous Rust backends, custom networking infrastructure, distributed orchestration, and high-throughput communication pipelines. The platform reached 10M calls per month at peak, 500+ customer accounts, and 10k+ users.

I've replaced costly and limiting third-party components with custom infrastructure, including a SIP/RTP stack and resilient systems around unreliable external APIs. I re-architected a Rust, TypeScript, and Firebase platform into Elixir, Phoenix, and PostgreSQL, reducing infrastructure spend from about USD 10k per month to under USD 500.

Earlier at VRlab.DV, I built commercial VR training systems and AR product experiences in Unity and C#, delivering enterprise client projects through production release. I enjoy working below the abstraction layer, investigating bottlenecks, and keeping distributed systems fast, reliable, and practical to operate.

Experience

Work history, roles, and key accomplishments

TO
Current

Technical Co-Founder · Staff Backend Engineer

Tomoru

Jan 2018 - Present (8 years 8 months)

Built a venture-backed communication automation platform from an early prototype into a multi-tenant production system powering AI voice agents, sales automation, customer reactivation, surveys, reminders, and white-label deployments. Designed and implemented critical production systems from architecture through production, led technical direction, and owned production reliability.

VR

Software Engineer (Unity)

VRlab.DV

Jan 2016 - Dec 2018 (2 years 11 months)

Built commercial VR/AR applications for enterprise clients, delivering interactive business products from implementation through production as part of a small engineering team. Developed interactive maps, exhibition installations, and branded customer experiences for enterprise clients.

Education

Degrees, certifications, and relevant coursework

Alex hasn't added their education

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