At Nodecraft, I developed early elements of an Unreal Engine plugin in collaboration with fellow developers. I also helped connect development and support teams during game panel migrations.
I assisted with quality assurance and testing strategies for product launches, executing test plans and reporting issues. My work included checking functionality and user experience.
Before that, I provided technical and billing support at Nodecraft, troubleshooting game server issues and writing knowledge base articles. I also tested game modpacks and assisted with server migrations and OS upgrades.
At Grover Musical Products, I designed and refined a 3D model of a guitar tuner, then printed and tested prototypes for manufacturer costing. I hold a Bachelor of Science in Game Programming and Development from Southern New Hampshire University.

