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Alexandre LucasAL
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Alexandre Lucas

@alexandrelucas1

Senior System Designer at CI Games shaping combat and progression for Lords of the Fallen II.

France
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At CI Games, I’m one of two system designers driving player-facing combat, progression, and balancing on Lords of the Fallen II. I design and implement ranged combat content, including spells, throwables, and bows, using GAS.

I’ve championed a cross-team balancing pipeline that helps teams isolate systemic issues and tune the full game. I also build spreadsheet-driven simulations connected to in-engine data to track progression and item acquisition.

On Lords of the Fallen (2023), I worked on enemy combat, NPC animation timing, boss-fight camera behaviour, and Weapon Arts. I also championed the storage chest feature, from its constraints and workflows to its system rules.

Across Tag Games, Lightbulb Crew, and Othercide, I designed characters, encounters, levels, combat, and progression systems. I’ve also taught game design at ICAN and mentored junior designers.

Experience

Work history, roles, and key accomplishments

SE
Current

Mentor - Game Design

Self Employed

Jan 2024 - Present (2 years 9 months)

Mentoring junior designers through design communities.

Education

Degrees, certifications, and relevant coursework

IC

ICAN

Bachelor, Game Design

2016 - 2019

Bachelor's degree in Game Design from ICAN, Paris, France, completed in 2019.

Tech stack

Software and tools used professionally

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