Alexandre Giraud
@alexandregiraud
I build detailed 3D characters and creatures from sculpt to final render.
What I'm looking for
I modeled a complete golden eagle for Gaspésie National Parks, taking it from ZBrush sculpt to final Karma render. With almost no feather reference available, I contacted industry artists and taught myself feather grooming in Houdini.
I work across the full character pipeline: modeling, high-detail sculpting, retopology, UVs, PBR texturing, grooming, lighting, and rendering. My projects include solo short-film production and custom 3D visualization assets for a dental-office client under precise medical constraints.
During a third-year team short film, I modeled, textured, and groomed characters against fixed production deadlines. I’m a 3D Animation graduate from Cégep de Matane and developed a particular focus on character modeling.
I left Réunion Island at 18 to study 3D in Canada, and character sculpting is the craft I chose to pursue. When I’m missing a technique, I teach it to myself.
Experience
Work history, roles, and key accomplishments
3D Character Artist
Cégep de Matane
Jan 2022 - Jan 2025 (3 years)
Junior character artist with a 3D animation diploma, specializing in character modeling and full-pipeline work including modeling, texturing, grooming, lighting, and rendering.
Education
Degrees, certifications, and relevant coursework
Cégep de Matane
College Diploma (DEC), 3D Animation and Computer-Generated Imagery
2022 - 2025
Completed a College diploma (DEC) in 3D Animation and Computer-Generated Imagery, with a specialization in character modeling.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
alexandregiraud8.artstation.comJob categories
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