I've delivered mobile products from concept to production at DYO App, including a white-label iOS, Android, and web platform launched in two months. I architected a shared-codebase branding and flavors system supporting 15+ client variants and automated releases to cut preparation time from about 14 hours to 2.5 hours.
At Azulon Studios, I built real-time location tracking, messaging, and audio/video calling for a production platform serving approximately 15,000 monthly active users. I also implemented KYC and emergency-service access while improving rendering performance for an animation-heavy Flutter interface.
I've led Flutter architecture and delivery at Topizdato and built mobile features with Flutter and Swift at IT Promotion. I also independently designed, published, and marketed an iPhone and iPad game in Swift.

