At Rain Narrative Studios, I designed realistic architectural visualization environments with accurate lighting and materials, and created detailed assets using Blender, Unreal Engine, and Gaea. I managed environment projects from concept to final delivery and boosted render efficiency by 30% on large-scale scenes.
At Odd & Even Pictures LLP, I worked on animated film production, creating scene layouts with camera placement and composition and modeling props aligned with art direction. Earlier, as a 3D Artist Intern at Comic Aisle, I designed island retail shop concepts and delivered 3D models and renders for presentations.

