
Adil Najeeb Siddiqui
@adilnajeebsiddiqui
I build Unity games, from puzzle systems to AR/VR experiences.
What I'm looking for
I build gameplay systems and playable Unity experiences across mobile, WebGL, AR, and VR. My work spans prototyping, level design, UI/UX, progression, balancing, and cartoon-style 2D visual support.
At PixelOre, I lead game design and Unity development for original mobile and WebGL prototypes. I designed and built HexaMatch, owning its core loop, onboarding, progression, and puzzle balancing, and created Mirorim, which earned an Honorable Mention at Crazy Web Game Jam 2024.
At WonderTech, I worked on a multiplayer VR Escape Room Experience showcased at Expand North Star 2023 and a clinical training project for Meta Quest 2. I handled level design, lighting, mechanics, player flow, and multiplayer VR development using Unity, Photon, and MetaAvatar SDK.
Previously at WonderTree, I delivered AR games supporting therapy and learning for children with special needs, translating accessibility and therapy goals into clear interaction flows. I’ve also led small development teams, collaborated across design, art, QA, psychology, and education, and created 2D illustration work for game and NFT projects.
Experience
Work history, roles, and key accomplishments
Head of Game Design / Unity Developer
PixelOre
Apr 2023 - Present (3 years 5 months)
Lead game design and Unity development for original mobile and WebGL prototypes, from early mechanics to playable builds and preview submissions. Designed and built HexaMatch, Mirorim, and BotMania, and built reusable gameplay systems.
Senior Experience Designer – Consultant
WonderTech
Nov 2022 - Dec 2023 (1 year 1 month)
Worked on a VR Escape Room Experience for Meta Quest 2 using Unity and Photon, showcased at Expand North Star 2023. Led design and development on a multiplayer VR clinical training project for Meta Quest 2.
Illustrator – Contract
Coconest
Jan 2022 - Oct 2022 (9 months)
Worked on 3 NFT projects as an illustrator, creating 2D trait variations such as body types, accessories, masks, headwear, and visual combinations.
Game Experience Designer
WonderTree
Jan 2019 - Dec 2021 (2 years 11 months)
Designed features and UX improvements for interactive AR games, using market research and user testing feedback to guide changes. Worked with developers, artists, and QA to deliver gameplay features and maintain quality.
Senior Game Developer
WonderTree
Jan 2018 - Dec 2018 (11 months)
Led a small team of 4 game developers, a psychologist, and a special educator to deliver 10+ physiotherapy-based AR games for children with special needs. Built games using Unity and Microsoft Kinect 2, and helped move selected interactions toward RGB camera-based motion tracking.
Game Developer
WonderTree
Jan 2016 - Dec 2017 (1 year 11 months)
Developed gameplay features for 5+ physiotherapy-based AR games using Unity and Microsoft Kinect 2 for Windows. Tested gameplay features and interaction data to confirm behavior, input accuracy, and reliable tracking results.
Education
Degrees, certifications, and relevant coursework
NED University of Engineering & Technology
Bachelor of Engineering, Software Engineering
2012 - 2015
Pursued a Bachelor of Engineering in Software Engineering from 2012 to 2015.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Salary expectations
Social media
Skills
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