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Adil Najeeb SiddiquiAS
Looking for a job

Adil Najeeb Siddiqui

@adilnajeebsiddiqui

I build Unity games, from puzzle systems to AR/VR experiences.

Pakistan
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What I'm looking for

I'm looking to build gameplay-driven mobile, WebGL, AR, or VR experiences where I can take ideas from mechanics and prototypes through polished player flows, progression, and accessible interaction design.

I build gameplay systems and playable Unity experiences across mobile, WebGL, AR, and VR. My work spans prototyping, level design, UI/UX, progression, balancing, and cartoon-style 2D visual support.

At PixelOre, I lead game design and Unity development for original mobile and WebGL prototypes. I designed and built HexaMatch, owning its core loop, onboarding, progression, and puzzle balancing, and created Mirorim, which earned an Honorable Mention at Crazy Web Game Jam 2024.

At WonderTech, I worked on a multiplayer VR Escape Room Experience showcased at Expand North Star 2023 and a clinical training project for Meta Quest 2. I handled level design, lighting, mechanics, player flow, and multiplayer VR development using Unity, Photon, and MetaAvatar SDK.

Previously at WonderTree, I delivered AR games supporting therapy and learning for children with special needs, translating accessibility and therapy goals into clear interaction flows. I’ve also led small development teams, collaborated across design, art, QA, psychology, and education, and created 2D illustration work for game and NFT projects.

Experience

Work history, roles, and key accomplishments

WO

Game Experience Designer

WonderTree

Jan 2019 - Dec 2021 (2 years 11 months)

Designed features and UX improvements for interactive AR games, using market research and user testing feedback to guide changes. Worked with developers, artists, and QA to deliver gameplay features and maintain quality.

WO

Senior Game Developer

WonderTree

Jan 2018 - Dec 2018 (11 months)

Led a small team of 4 game developers, a psychologist, and a special educator to deliver 10+ physiotherapy-based AR games for children with special needs. Built games using Unity and Microsoft Kinect 2, and helped move selected interactions toward RGB camera-based motion tracking.

WO

Game Developer

WonderTree

Jan 2016 - Dec 2017 (1 year 11 months)

Developed gameplay features for 5+ physiotherapy-based AR games using Unity and Microsoft Kinect 2 for Windows. Tested gameplay features and interaction data to confirm behavior, input accuracy, and reliable tracking results.

Education

Degrees, certifications, and relevant coursework

NED University of Engineering & Technology logoNT

NED University of Engineering & Technology

Bachelor of Engineering, Software Engineering

2012 - 2015

Pursued a Bachelor of Engineering in Software Engineering from 2012 to 2015.

Tech stack

Software and tools used professionally

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