Saantosh Bijur
@saantoshbijur
Technical Artist with 8+ years of experience in Unity and shaders.
What I'm looking for
I am a Technical Artist with over 8 years of experience specializing in Unity and shader development. My career has been dedicated to bridging the gap between art and technology, ensuring that artistic visions are translated into stunning real-time graphics. I have a proven track record of optimizing graphics for low-end devices, enhancing performance, and developing efficient pipelines that streamline the art production process.
Throughout my career, I have collaborated closely with artists, designers, and engineers to create and implement game features that meet the needs of all stakeholders. My experience includes developing and maintaining production pipelines, creating tools and scripts to automate tasks, and mentoring junior artists. I am passionate about advocating for technical art tools and continuously evaluating new technologies to enhance product quality and efficiency.
Experience
Work history, roles, and key accomplishments
Technical Artist
DECA GAMES
May 2022 - Present (3 years)
As a Technical Artist at DECA GAMES, I established efficient methodologies for content creation, developed new pipelines, and optimized real-time graphics using shaders and C#. I collaborated with the art team to enhance workflows and provided technical support to resolve production bottlenecks.
Technical Artist
GSN GAMES
Sep 2019 - May 2022 (2 years 8 months)
At GSN GAMES, I developed and maintained production pipelines for the art team, created automation tools, and collaborated closely with artists and programmers to optimize game performance and implement new features. I also mentored junior Technical Artists.
Technical Artist
Ubisoft
May 2008 - Aug 2019 (11 years 3 months)
During my tenure at Ubisoft, I worked with art and programming teams to develop production pipelines, created tools for automation, and assisted in asset creation including 3D modeling and animation. I also focused on optimizing game performance and enhancing visual effects.
Education
Degrees, certifications, and relevant coursework
Yashwantrao Chavan Maharashtra Open University
Bachelor's/Master's Degree, Computer Science
Bachelor's/Master's Degree in Computer from YCMOU, focusing on various aspects of computer science and technology.
Yashwantrao Chavan Maharashtra Open University
Diploma Degree, Computer Science
Diploma Degree in Computer from YCMOU, providing foundational knowledge in computer applications and technology.
St. George High School
SSC, General Education
Completed Secondary School Certificate (SSC) at St. George High School in Mumbai, focusing on foundational education.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
artstation.com/bijursantoshJob categories
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