At INDY by Fandango, I joined as the third engineer and helped scale a cinema operations platform through acquisition to 350+ venues worldwide. I worked with cinema operators to understand their workflows and shape product behavior, models, and implementation.
I designed, architected, and built inventory as a new product capability, then owned its ongoing development. I modeled stock as a ledger and added availability constraints to help cinemas prevent overselling.
I also designed and integrated a parallel programming and ticketing model for activities, opening new market opportunities for INDY. At Foleon, I built features for a no-code platform for responsive, interactive publications using React, Redux, and TypeScript.
In my personal projects, I’ve built a real-time literary football experience and an AI-assisted thinking workspace, and I’m developing Glutton, a film discovery application. I use domain models to make software reflect the problems it solves, and refine those models using evidence from production.

