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abdullah UserAU
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abdullah User

@abdullahuser10

Unity developer specializing in C#, multiplayer, AR and VR experiences.

Australia
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What I'm looking for

I’m looking to build immersive Unity products—especially multiplayer, AR, and VR—where I can own feature delivery, optimize performance, and collaborate closely to ship polished experiences.

I’m an experienced Unity Developer focused on C# and building immersive multiplayer, AR, and VR experiences. I’ve delivered high-quality projects using Photon PUN, Photon Fusion, FishNet, and Vuforia, and I’m comfortable turning complex ideas into interactive digital solutions for both games and learning environments.

Most recently, I improved Tap Fast performance by 30% and integrated Unity Game Services like leaderboard management, cloud save, and real-time analytics. Previously, I spearheaded multiplayer functionality with FishNet and Photon Fusion, led AR development with Vuforia (including 3D trackers), and pioneered VR training modules for Oculus Quest 2 and 3; I also managed a team of 10 developers, defined project architecture and timelines, and increased user engagement by 60% by revamping interactive multiplayer features.

Experience

Work history, roles, and key accomplishments

FG

Unity Developer

FRAG Games

Aug 2017 - Nov 2019 (2 years 3 months)

Developed 50 multiplayer game levels in Unity using the PUN framework and managed 200+ game builds across teams on 3 continents. Worked across the full game development lifecycle from concept through implementation and testing on a part-time remote basis while traveling for a Master’s.

Education

Degrees, certifications, and relevant coursework

Charles Sturt University logoCU

Charles Sturt University

Master of Science, Information Technology

2017 - 2019

Completed a Master’s in Information Technology at Charles Sturt University (2017–2019).

University of Lancaster logoUL

University of Lancaster

Bachelor of Science, Software Engineering

2012 - 2016

Completed a Bachelor’s in Software Engineering (2012–2016). Developed an open-world RPG survivalist game for the final year project and received an award.

Tech stack

Software and tools used professionally

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