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Aaws OdayAO
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Aaws Oday

@aawsoday

I build Blender tools and procedural systems for cities, traffic, crowds, and automated 3D pipelines.

Iraq
Message

What I'm looking for

I'm looking to streamline 3D production pipelines through custom tool development, procedural generation, workflow automation, and algorithmic problem-solving.

I'm building procedural Blender systems for urban generation, traffic, and crowds, including iCity 1.5, iCars, and iCrowds. My work uses Geometry Nodes and the Blender Python API to automate city blocks, house placement, yards, fences, vehicle dynamics, crowd paths, clothing, and ragdoll physics.

At Parametra, I've engineered automated procedural workflows, built custom Python add-ons, and integrated AI-driven tools to reduce pipeline bottlenecks. As a freelance Blender content creator, I also publish technical tutorials that make advanced Geometry Nodes workflows and mathematical algorithms accessible to the 3D community.

Experience

Work history, roles, and key accomplishments

FR
Current

Freelance Blender Content Creator

Freelance

Feb 2022 - Present (4 years 6 months)

Created and published technical tutorials focusing on advanced Geometry Nodes workflows and procedural asset generation. Authored instructional content breaking down complex mathematical algorithms and node-based setups into accessible guides for the 3D community.

Education

Degrees, certifications, and relevant coursework

University of Baghdad logoUB

University of Baghdad

Bachelor of Veterinary Medicine and Surgery, Veterinary Medicine

Bachelor of Veterinary Medicine and Surgery (BVMS / DVM equivalent) from the University of Baghdad, completed in 2024.

Tech stack

Software and tools used professionally

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