Aaws Oday
@aawsoday
I build Blender tools and procedural systems for cities, traffic, crowds, and automated 3D pipelines.
What I'm looking for
I'm building procedural Blender systems for urban generation, traffic, and crowds, including iCity 1.5, iCars, and iCrowds. My work uses Geometry Nodes and the Blender Python API to automate city blocks, house placement, yards, fences, vehicle dynamics, crowd paths, clothing, and ragdoll physics.
At Parametra, I've engineered automated procedural workflows, built custom Python add-ons, and integrated AI-driven tools to reduce pipeline bottlenecks. As a freelance Blender content creator, I also publish technical tutorials that make advanced Geometry Nodes workflows and mathematical algorithms accessible to the 3D community.
Experience
Work history, roles, and key accomplishments
Freelance Blender Content Creator
Freelance
Feb 2022 - Present (4 years 6 months)
Created and published technical tutorials focusing on advanced Geometry Nodes workflows and procedural asset generation. Authored instructional content breaking down complex mathematical algorithms and node-based setups into accessible guides for the 3D community.
Education
Degrees, certifications, and relevant coursework
University of Baghdad
Bachelor of Veterinary Medicine and Surgery, Veterinary Medicine
Bachelor of Veterinary Medicine and Surgery (BVMS / DVM equivalent) from the University of Baghdad, completed in 2024.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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