At Parametra, I architect custom Python add-ons and tools that extend Blender and streamline artist pipelines. I also integrated local large language models and AI image generation into workflows for PBR material creation.
As a freelance Blender Content Creator, I produced and published technical tutorials using OBS Studio, explaining mathematical algorithms and Geometry Nodes workflows for procedural asset generation.
My projects include Blender add-ons for procedural city generation, traffic, and crowds, as well as a C++ backend for city generation and a desktop application for real-time microscope feed stitching. For PixelScan WSI, I handled deployment, packaging, certification, and publication on the Microsoft Store.

