At Lobah, I design environment and character props and weapons for Samla, an AA game set in a dystopian Arabic-inspired world. I develop ideas from briefs and established art direction, then respond to feedback from different departments while balancing production requirements and deadlines.
For Samla, I designed a weapon and alternative skins for Hawwat, as well as alternative skins for Djinni and recolors of the main characters’ weapons. I also provided promotional posters for the marketing team.
At BoomBit and Draw Distance, I worked as an intern artist on game characters, UI assets, comics, and environment art. I also completed a concept art mentorship at CD Project Red, producing a gun concept project in realistic and dark fantasy styles and following a pipeline that included concept art, 3D modeling, and animation.

