At Tiny Danger, I direct a four-person team taking CapyBarA, a 3D cozy pub management game, from concept to production. I designed its guest preference system and built an economy simulator the team uses to stress-test balance.
I also run production from roadmap through retrospectives, and built a production-ready NPC AI framework in Godot for the studio’s earlier immersive sim prototype. Previously, I directed Blastocyst through a playable prototype and worked as a Unity Developer Intern at Clover Bite, building a mobile game from architecture to internal release builds.

