At Grandma Studios, I implemented and maintained application and gameplay logic in Lua across seven game titles for the US market, working within an established production pipeline and codebase.
I debugged issues and fixed scene logic, UI behavior, and interactive systems. I also worked with existing project assets and systems while implementing new functionality.
At Palianytsia Foundation, I worked on Unity game-related and Python development tasks in a project environment. I’m expanding into ASP.NET Core backend development, REST APIs, and database-driven applications.

