At Goblinz Ent., I performed functional, regression, and iOS/Android testing of live projects, working directly with developers to reproduce and prioritize defects.
At KEK Entertainment, I manually tested PC and mobile builds and wrote test scenarios and checklists from scratch. I managed defects through fixes and retests.
I tested story-driven titles including True Fear: Forsaken Souls Part 3 and Dark Romance: Heart of the Beast, contributing across development with test cases, exploratory charters, bug triage, and design-document reviews. My earlier work in technical support and level design gave me hands-on experience with bug reporting and game logic.

