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Αλεξανδρος ΚαραγιανΑΚ
Open to opportunities

Αλεξανδρος Καραγιαν

@0001372

I am a mid-level 3D artist and game designer specializing in real-time assets, technical art, and immersive visuals.

Greece
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What I'm looking for

I’m seeking a mid-level role where I can create game-ready characters and environments, apply technical art and real-time rendering skills, and collaborate in an iterative production pipeline that values creativity and technical problem-solving.

I am a versatile 3D Artist and Game Designer with over 10 years of hands-on experience across Unity and game development pipelines, focused on character and environment design, technical art, and real-time rendering.

Since 2018 I have specialized in digital sculpting, rigging, and shading, producing both realistic and stylized assets using Blender, ZBrush, Substance Painter, Unity (URP/Shader Graph) and Unreal Engine. I have built complete prototypes solo, handling design, modeling, texturing, rigging and implementation for playable demos and immersive scenes.

I combine artistic vision with technical problem-solving to optimize pipelines and deliver photorealistic visualizations and horror-inspired atmospheres. I thrive in collaborative indie teams and mid-level production environments where creative iteration and technical craft drive results.

Experience

Work history, roles, and key accomplishments

Alexandros Karagian logoAK
Current

3D Artist / Game Designer

Alexandros Karagian

Jan 2015 - Present (10 years 7 months)

Versatile 3D Artist and Game Designer with 10+ years' experience creating game-ready models, characters, and environments; specialized since 2018 in digital sculpting, rigging, and real-time shading. Built complete prototypes solo and delivered production-ready assets for indie teams and horror visualizations.

Education

Degrees, certifications, and relevant coursework

IA

IEK AKMI

3D Animation & Graphic Design Applications

2018 - 2020

Completed a 3D Animation and Graphic Design Applications program focused on digital sculpting, rigging, shading, and game asset production from 2018 to 2020.

Tech stack

Software and tools used professionally

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Αλεξανδρος Καραγιαν - 3D Artist / Game Designer - Alexandros Karagian | Himalayas