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UbisoftUB

Animation Programmer - Projet non annoncé - F/H/NB

Ubisoft Entertainment SA is a French video game publisher that produces, publishes, and distributes video games for various platforms, including consoles, PC, and mobile devices. Renowned for franchises like Assassin's Creed, Far Cry, and Just Dance, Ubisoft aims to enrich players' lives with high-quality, engaging gaming experiences.

Ubisoft

Employee count: 5000+

France only

Ubisoft is seeking an Animation Programmer for an unannounced project in Paris. The role involves managing animation pipelines, developing tools for technical teams, and creating procedural animation techniques. Ubisoft offers flexibility and opportunities for professional development.

Requirements

  • Computer science background in video games (ideally focusing on animation)
  • Proficiency in C++ and debugging skills
  • Strong understanding of 3D and physics
  • Mastery of animation techniques like motion matching, rigging, IK, and facial animation
  • Knowledge of Unreal Engine 5 (plus) is a plus

Benefits

  • Flexibility in hours
  • Remote work
  • Internal e-learning platform
  • Game library
  • CSE
  • Course opportunities
  • Lunch break for sports/yoga/skiing
  • Internal clubs and activities
  • Career development plans

About the job

Apply before

Posted on

Job type

Contractor

Experience level

Mid-level

Location requirements

Hiring timezones

France +/- 0 hours

About Ubisoft

Learn more about Ubisoft and their company culture.

View company profile

Our story began with a family. The five Guillemot brothers, recognizing an opportunity in the burgeoning software development industry, founded Ubisoft in 1986 with the goal of creating and distributing video games worldwide. From our initial releases like Zombi for home computers to the 90s platform hit Rayman, our early creative drive set the stage for what Ubisoft would become. At our core, we are defined by our people. We embrace talent from all backgrounds and corners of the globe to craft unforgettable games and bring to life ideas that would otherwise remain impossible. Today, our 45+ studios and over 19,000 employees constitute a diverse global team dedicated to bringing joy to all types of players across the world.

We are committed to enriching the lives of our players by developing high-quality games that resonate with diverse personalities, unite people, and offer opportunities for learning and growth through entertainment. Our independent and creative spirit is a significant part of who we are, but the other crucial piece is you: our global community of players, partners, and beyond. We understand that nurturing the health of our industry is vital for our future. Therefore, we are focused on supporting a wide range of initiatives, from new technological research to incubator programs for independent developers. Beyond gaming, we are steadfast in our commitment to minimizing our environmental impact and protecting our planet. To empower our teams with the freedom to create novel experiences and express their diverse perspectives, we remain dedicated to our independence as a game-maker and publisher. Our teams have tirelessly worked to preserve this independence, allowing us to chart our own course and uphold our values of creativity and embracing the unexpected. Our teams and stakeholders recognize that our freedom is paramount to our continued success. As we've grown from a family business into a global organization, our passion for embracing new ideas and technologies has never diminished. Whether it's pioneering dynamic lighting for Tom Clancy's Splinter Cell, getting players moving with Just Dance, or constructing intricate open worlds in franchises like Assassin's Creed, Watch Dogs, and The Division, discovering exciting new ways to create games is more than a business strategy—it's ingrained in our DNA.

Claim this profileUbisoft logoUB

Ubisoft

Company size

5000+ employees

Founded in

1986

Chief executive officer

Yves Guillemot

Employees live in

View company profile

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