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Take-Two Interactive Software, Inc.TI

Lead Artist

Take-Two Interactive Software, Inc. is a leading global developer, publisher, and marketer of interactive entertainment, known for blockbuster franchises like Grand Theft Auto and NBA 2K. The company operates through its renowned labels Rockstar Games, 2K, and Zynga, delivering titles across console, PC, and mobile platforms.

Take-Two Interactive Software, Inc.

Employee count: 5000+

Salary: 107k-159k USD

United States only

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Who We Are:

Ghost Story Games is a self-publishing game development studio founded by Ken Levine (Creative Director of System Shock 2, Bioshock, and Bioshock Infinite) and former Irrational Games developers. The studio’s mission is to create narrative-driven experiences rooted in immersive world building and gameplay.

The Challenge:

Ghost Story Games is seeking a talented Lead Level Artist to join us on Judas, the highly anticipated game led by Ken Levine (System Shock 2, BioShock series).

As a Lead Level Artist, you should be passionate about telling compelling stories through environmental art, all while thoughtfully crafting spaces and visuals with the needs of gameplay in mind. We place the utmost importance on memorable, immersive visual storytelling, through all aspects of the game experience, and the close team collaboration necessary to realize a shared vision together. Join us and play a key role in Judas’ success!

What You’ll Take On:

  • You will work with the Art Director and Creative Director to define and refine the various thematic spaces of the world of Judas. With a deep immersion in the lore, scripts, and purpose of the environmental spaces you will leverage your skillset and approach to thoughtful world building and visual storytelling and guide the team of level artists, concept artists, and 3d artists to deliver a richly immersive and memorable player experience.

  • You will span narrative-driven visual support of quests, the development of overall environmental ‘theme’ visual identities, and support key Level and System Design features that overlap the environmental design of Judas, including dynamic traversal systems, player pickups, and dynamic environmental systems and interactions.

  • You will develop a deep understanding of the Mayflower’s visual systems: how its thematic spaces are built, organized, and triggered in-game. This includes partnering with level artists and quest pods to ensure those spaces are set up correctly and functioning as intended, and collaborating with tech and QA to troubleshoot and resolve any issues.

  • You will prototype and execute on visually stunning environments that enhance gameplay and reinforce the game’s narrative vision. You will work closely with Level Design to support navigation, pacing, sightlines, cover, and verticality, ensuring each space feels both functional and grounded.

  • You will serve as the key driver of all visual assets supporting spaces under your responsibility. This includes highly proactive and collaborative engagement with Art Leadership, Level and Narrative Design, Concept Art, and External Art Vendors to plan, prototype, and implement supporting assets, within an established pipeline and technical specifications.

  • As the Lead Level Artist, you are also expected to keep active tabs on the performance profile and other technical compliance requirements of all levels under your responsibility, ensuring visual content is authored efficiently and fits within established memory and performance budgets. For the Lead role we expect active collaboration beyond just your own content responsibilities, including working cross-functionally with other content disciplines to analyze the overall performance profile of spaces and strategize together on any balanced plans for optimization.

What You Bring:

  • Established experience in the game industry as a Lead Artist, preferably with experience working with larger, complex productions.

  • Proficient art and technical experience within a real-time Game Engine (Unreal 4 is a plus).

  • Experienced eye for form, line, value, rhythm, composition, and crafting deliberate visual hierarchy reads (focus direction, small-medium-large shape balance, ‘80/20 rule’).

  • Familiarity with performance evaluation and optimization – working mindfully within metrics to maintain a smooth player experience.

  • Experience with effective team-based iteration techniques, including a thoughtful consideration of the bigger picture of the overall game experience and creative vision and an ‘order of operation’ and ‘ROI’ approach to iterative development.

  • Ability to learn and understand technical tools and systems so they can be pushed to the limit to create the most visually interesting spaces

Who You Are:

  • You are a thoughtful, passionate visual storyteller. You are adept at transporting an audience into immersive worlds that have their own sense of time, place, and history, and understand the precarious balance of knobs and levers to craft an exceptional suspension of disbelief in the journey.

  • You are a proactive problem solver that enjoys cross-department collaboration, asks engaging questions, and can thoughtfully pitch both creative and visual ideas, as well as technical and process improvements to benefit the quality and efficiency of the project.

  • For the Lead role, we are especially looking for individuals with experience and mindfulness towards both individual and team efficiency, and proven ability to work on more challenging cross functional tasks of a higher degree of ambiguity and autonomy.

  • In the Lead role, we also expect a significant, positive force-multiplication contribution across the project and studio. This includes outreach to form supportive, connected relationships with other departments, thoughtfulfully surface opportunities and ideas for project and studio-wide improvements, and leveraging your skillset and experience to help grow others on the team in both project impact and their career goals.

Great to Have:

  • Passion for deeply narrative driven games, particularly First Person Shooters.

  • Additional traditional art or architecture background

  • Familiarity with other companion level art content pipelines such as lighting or material creation.

When Applying For This Position:

Please watch the following GDC talk given by Ken Levine: http://www.gdcvault.com/play/1020434/Narrative

The pay range for this position in Massachusetts at the start of employment is expected to be between $107,100 and $158,520 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.

About the job

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Posted on

Job type

Full Time

Experience level

Senior

Salary

Salary: 107k-159k USD

Location requirements

Hiring timezones

United States +/- 0 hours

About Take-Two Interactive Software, Inc.

Learn more about Take-Two Interactive Software, Inc. and their company culture.

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Take-Two Interactive Software, Inc. is a major American video game holding company founded in 1993 by Ryan Brant and headquartered in New York City. The company has established itself as a leading developer, publisher, and marketer of interactive entertainment for consumers across the globe. Take-Two operates through several wholly-owned publishing labels, most notably Rockstar Games, 2K, and Zynga (formerly T2 Mobile Games and Social Point). It also previously operated the Private Division label, which focused on publishing titles from independent developers, before selling it in 2024. The company's diverse portfolio includes some of the most critically acclaimed and commercially successful franchises in the video game industry, such as Grand Theft Auto, Red Dead Redemption, NBA 2K, BioShock, Borderlands, Civilization, and WWE 2K.

Take-Two's products are designed for a wide array of platforms, including console gaming systems like Sony PlayStation and Microsoft Xbox, Nintendo Switch, personal computers, and mobile devices such as smartphones and tablets. The company delivers its interactive entertainment experiences through various channels, including physical retail, digital downloads, online platforms, and cloud streaming services. Over the years, Take-Two has demonstrated significant growth through strategic acquisitions of development studios and intellectual properties. Key acquisitions include BMG Interactive (which formed the basis of Rockstar Games), Firaxis Games, Irrational Games, Socialpoint, Playdots, Nordeus, and Zynga, significantly expanding its presence in the mobile gaming market. The company also holds a 50% stake in the professional esports organization, NBA 2K League. As of early 2025, Take-Two Interactive is recognized as one of the largest publicly traded game companies globally. The company's common stock is publicly traded on the NASDAQ under the ticker symbol TTWO.

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