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SOFTGAMESSO

Game Data Analyst - Fully Remote

SOFTGAMES is an instant gaming company that develops casual, social games playable across all devices, partnering with platforms like Facebook and Samsung. Founded in 2006, they are headquartered in Berlin, Germany, with an additional office in Toronto, Canada.

SOFTGAMES

Employee count: 51-200

Germany only

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SOFTGAMES is currently looking for a passionate and proactive Game Data Analyst (f/m/x) to strengthen our Analytics team.

You’ll interact with other Game Data Analysts & Data Engineers, Producers of multiple games and key departments across the company, e.g., User Acquisition, Finance etc. (your key stakeholders) & all other crucial members of game teams to provide a broad and detailed understanding of our user base. Our goal is to create the best experience for our players.

The ideal candidate will be a data-driven problem-solver who enjoys deep-diving into our games, has the ability to generate actionable insights from large data sets, does independent research and stays up to date with analytics & gaming industry trends as well as maintains a hands-on attitude on daily data requests and analyses.

This role requires solid technical foundations as well as experience or strong desire to learn the intricacies of data modelling with respect to scale. We’re looking for someone who possesses strong business acumen and can enable stakeholders with actionable insights and recommendations that will drive the continued success of our games.

Qualified applicants will be expected to complete a test.

Your role:

  • Analyze player journeys, game mechanics, and engagement patterns to guide game development and feature design.

  • Conduct deep-dive investigations and exploratory analyses of KPIs to uncover growth opportunities and friction points.

  • Communicate findings clearly through impactful visualizations and concise storytelling tailored to stakeholders.

  • Collaborate with stakeholders to define success metrics, experiment frameworks, and data needs.

  • Design and execute experiments (e.g., AB tests) based on player insights and team priorities.

  • Drive improvements to our BI ecosystem and data pipelines to support scalable, product-focused analytics.

  • Own the full analytics cycle: from identifying questions to delivering insights and driving decisions.

  • Proactively identify trends, anomalies, and emerging behaviors through ongoing monitoring and analysis.

  • Contribute to a culture of data curiosity and excellence by supporting data democratization across teams.

  • Apply a product-centric mindset — focusing on delivering business value, not just tasks or reports.

Your profile:

  • University degree in the fields of Economics, Mathematics, Physics (or STEM fields), Data Science, Data/Business Analytics or comparable qualification with strong quantitative component, statistics & familiarity with ML.

  • 2+ years of experience in Gaming/Product Analyst, Marketing Analyst, Analytics Engineer roles with strong focus on driving business value.

  • Advanced knowledge of SQL, knowledge of Python/R.

  • Understanding of product life cycle and how it translates into end-to-end pipelines for Analytics:

    • familiarity with external sources (e.g. raw data from Marketing ads/CRM/CS tools)

    • understanding of internal product tracking, facilitated by the usage of tools similar but not limited to Avo/Segment/GA/Adjust/AppsFlyer etc.

    • knowledge of analytics engineering principles for efficient, economical & scalable data modelling (BigQuery/Redshift/Snowflake/Clickhouse - Databricks - dbt)

  • experience with visualisations in Tableau/PowerBI/Looker.

  • Hands-on experience in A/B testing and experimentation, including experiment design.

  • Ability to manage ambiguity and translate it into tangible manageable projects.

  • People-oriented, a team player with excellent communication skills.

  • Fluent in written and spoken English.

Plus:

  • Experience in gaming/product company, doing Analytics at scale, preferably in products across different platforms (web, mobile app).

  • Deep theoretical and practical knowledge of statistical modeling, machine learning algorithms, hypothesis testing, and experimental design, extensive experience with experimentation and causal inference from observational data.

  • Hands-on experience with production data science and MLOps principles for model deployment, monitoring, and maintenance in a cloud environment (e.g., AWS, Azure, GCP).

Benefits:

SOFTGAMES offers a competitive package, including:

  • Remote first - We have a flexible working setup. Either fully remote wherever you are or on-site in our modern office in central Berlin - You decide.

  • Flexible working hours - Structure your working hours to your needs. No crunch, no overtime!

  • Generous vacation regulation no matter where you are!

  • Home office allowance - Working from home but something is missing? We offer a budget to make your home office as productive as possible.

  • Further Training - Everyone at SOFTGAMES is offered training opportunities to strengthen their skills or learn something new!

  • Studio - We’re a remote-first company but also offer a super modern office with state-of-the-art tech, based in the center of Berlin.

  • Equipment - Choose between a MacBook Pro or Lenovo Laptop.

  • Meal allowances - A monthly budget is additionally granted to be spent for your lunches.

  • Wellness Benefits - Access to Virtual Yoga, Meditation, and more to stay healthy!

  • Monthly extra grant for home office electricity + internet costs.

  • Swag - Enjoy our stylish Hoodies, Bags, Mugs, etc.

  • Offsite Retreats - Twice a year the entire company gets together to learn, share ideas, focus on the future, and celebrate our successes. Our events in general are epic but our off-site Retreat is one of a kind.

Requirements

SOFTGAMES is the leading instant gaming company. We develop casual, truly social games that can be played instantly across all devices. Our hypersocial blockbuster game “Bubble Shooter Pro” became a global top grossing game on Facebook and is played by millions of people around the world every day. We partner closely with Facebook, Microsoft, Samsung and more to craft the next generation of instant games that billions of people can play together. SOFTGAMES is a remote first company and the home of 100 people from all over the world. We believe in proactive, independent teams with the freedom to take initiative, challenge the status quo, and with the mission to create fun and everlasting Instant Games.

At SOFTGAMES, we believe that different perspectives and backgrounds in our teams contribute to the quality of our work. We value diversity and therefore welcome all applications - regardless of gender, nationality, ethnic and social origin, religion / worldview, disability, age as well as sexual orientation and identity.

Have we caught your interest? Then we look forward to your detailed application together with your salary expectations and earliest possible start date.

About the job

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Posted on

Job type

Full Time

Experience level

Mid-level

Location requirements

Hiring timezones

Germany +/- 0 hours

About SOFTGAMES

Learn more about SOFTGAMES and their company culture.

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We are SOFTGAMES, a leading developer of popular Instant Games. Our mission is to enable everyone to instantly play great casual games with their friends across any device. Our flagship titles like 'Cookie Crush', 'Solitaire Story', and 'Candy Match' are enjoyed by tens of millions of users every month. Since our founding in October 2006 by brothers Andre and Alexander Krug, we've grown from a small operation in a parent's garage, initially building J2ME Games for large German TV stations, to a global presence with offices in Berlin, Germany, and Toronto, Canada.

Our journey has been one of continuous evolution and adaptation. We hired our first interns and moved into our first office in 2007. By 2010, we pivoted to developing freemium web browser games in XHTML, anticipating the rise of the smartphone era. A significant milestone came in 2012 when we began to focus exclusively on HTML5 games. This strategic shift positioned us as a pioneer in HTML5 gaming, leading to our selection as one of only 15 exclusive launch partners for Facebook's Instant Games in 2016. This partnership was a pivotal moment, allowing us to reach a massive global audience. Our game 'Cookie Crush' became a testament to this success, growing from 0 to 3 million users within a week and becoming the most successful Match-3 Instant Game at the time. We've since launched other successful titles like 'Solitaire Story' and 'Bubble Shooter Pro,' which became the largest game on Facebook Instant Games. We are passionate about creating hypersocial games that billions of people can play together, and we partner closely with major platforms like Facebook and Samsung to achieve this. Our portfolio now includes over 400 hyper-casual games on our innovative HTML5 games platform, which helps our partners engage and retain their users. We are a remote-first company, fostering a culture of proactive, independent teams with the freedom to innovate and create fun, everlasting Instant Games.

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SOFTGAMES

Company size

51-200 employees

Founded in

2006

Chief executive officer

Alexander Krug, Andre Krug

Employees live in

View company profile

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SOFTGAMES hiring Game Data Analyst - Fully Remote • Remote (Work from Home) | Himalayas