Mob EntertainmentME

Contract - Technical UI Designer - Unreal Engine Specialist

Mob Entertainment is a multimedia company known for creating the popular horror game franchise 'Poppy Playtime.' Founded by brothers Zach and Seth Belanger, the company focuses on developing innovative media and games that entertain and inspire audiences worldwide.

Mob Entertainment

Employee count: 51-200

United States only

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occured since the game's launch 4 years ago.

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago.

Mob Entertainment is seeking a Technical UI Designer with strong expertise in Unreal Engine and to join our team on a contract basis for our next release. This role is ideal for a mid-to-senior-level designer or technical designer who can own the technical implementation of animated and interactive UI systems—ensuring that everything from HUDs to menus to in-world overlays work smoothly, look great, and are performant under the hood.

This position sits at the intersection of design, animation, and engineering, with a heavy emphasis on using UMG and Blueprints. You’ll be responsible for making sure UI functions as intended, is efficiently implemented, and is tightly synced with gameplay logic, inputs and more.

Responsibilities

  • Implement static and animated user interfaces that are easy to understand, easy to navigate, and convey information for effective end user experience.
  • Execute UI design in engine with a keen eye for detail at all levels – keeping in mind the overall art treatment, screen-to-screen- UI placement, and data structures, while applying and maintaining consistency throughout the entire project interface.
  • Implement and maintain Enhanced Input compatibility for UI navigation across keyboard, mouse, and gamepad.
  • Collaborate with UI/UX Designers and UI Artists to bring interactive UI animations to life in a way that is responsive, performant, and gameplay-aware.
  • Optimize UI systems for draw calls, tick rate, animation memory, and runtime performance across platforms.
  • Document implementation standards for UI and support other team members in integrating or extending systems as needed.

Requirements

  • Proficiency in Unreal Engine, with experience working directly in UMG, Blueprints, and Enhanced Input.
  • Experience implementing animated, responsive UI components that react to gameplay events, player input, and internal UI states.
  • Working knowledge of performance bottlenecks specific to UI (tick cost, render layering, CPU/GPU overhead).
  • Experience building and managing data-driven UI components, including health bars, popups, action prompts, and animated HUDs.
  • Solid understanding of UI architecture, lifecycle events, and state management in Unreal Engine.
  • Comfortable collaborating with designers and animators to translate visual ideas into engine-ready technical solutions.
  • Strong documentation and debugging skills; able to diagnose both visual and logic-related UI issues.

Pluses

  • Familiarity with retro or pixel-art UI integration, particularly when combining animated overlays with clean player feedback.
  • Knowledge of procedural or systemic UI generation, especially when paired with animated feedback.
  • Familiarity with motion design principles for game-centric UI/UX.
  • Programming experience (C++, C#, etc.)

Performance Expectations

  • Deliver polished, responsive, and stable UI systems that meet gameplay needs and technical constraints.
  • Build a scalable and maintainable UI pipeline that other team members can follow.
  • Maintain visual consistency, performance standards, and systemic flexibility across all UI components.
  • Collaborate cross-discipline to ensure that UI behavior matches the game’s tone, pacing, and player expectations.

Reporting Oversight

  • Reports to: Game Director, UI Lead Engineering Lead
  • Works closely with: UI/UX Designers, Animators, Gameplay Engineers, and Technical Designers
  • Communication Tools: Unreal Engine, Slack, Jira, Confluence, Figma

Heads Up, Player: Beware of Job Scams

At Mob Entertainment, protecting our community—players and applicants alike—is part of our game plan. Please keep the following in mind during your application process:

  • We’ll never ask you to pay for anything (apps, interviews, background checks, gear, etc.).
  • We only email from official @mobentertainment.com addresses—no Gmail or weird lookalikes or they are from our Greenhouse applicant tracking system.
  • We don’t ask for personal financial info like bank accounts, credit cards, or wire transfers until you have officially been onboarded.Watch out for someone using mobentertainment.us as their email as it is a scam
  • Watch out for emails coming from mobentertainment.us or similar email aliases as they are likely scams or phishing.
  • If something feels off, pause the quest and reach out to our Director, PeopleOps directly at [email protected]

We love that you want to join our world—just make sure you’re talking to the real us. Stay safe out there!

Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other basis protected by law. All employment decisions are based on a person’s merit, business needs, and role requirements. If you require further accommodations or have questions regarding accessibility of our roles, please reach out to [email protected]

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Job type

Contractor

Experience level

Mid-level

Location requirements

Hiring timezones

United States +/- 0 hours

About Mob Entertainment

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Mob Entertainment is a company dedicated to redefining entertainment through innovative media and games. We challenge the norms of media and make our brand an inseparable piece of people's lives, inspiring the world to look to our stories and characters for self-reflection, growth, and joy.

Our flagship project, Poppy Playtime, encapsulates our philosophy of creativity and engagement. We aim to deliver experiences that not only entertain but also resonate deeply with our audience. With a commitment to quality and excellence, Mob Entertainment strives to create an unparalleled entertainment landscape.

Employee benefits

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Paid Time Off

Offers paid time off.

Employee Discounts

Offers employee discounts.

Remote Work

Offers remote work options.

Retirement Plan

Provides a retirement plan.

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Mob Entertainment

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Mob Entertainment hiring Contract - Technical UI Designer - Unreal Engine Specialist • Remote (Work from Home) | Himalayas