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kraften

Krafton Inc. is a South Korean video game publisher and holding company known for titles like PUBG: Battlegrounds and TERA.

About kraften

Krafton Inc. is a South Korean video game publisher and holding company that is at the forefront of the interactive entertainment industry. Through groundbreaking technology and a commitment to innovation, Krafton is revolutionizing how players experience virtual worlds. The company was established in November 2018 to serve as the parent company for Bluehole, which was founded by Chang Byung-gyu in March 2007, and its various subsidiaries. Krafton has a rich history of developing and publishing some of the most influential and successful video game titles, including the global phenomenon PUBG: Battlegrounds, TERA, New State Mobile, and The Callisto Protocol. The company's innovation extends beyond individual game development; Krafton actively fosters a diverse ecosystem of development studios, each with its unique creative vision and technological expertise. These studios include Bluehole Studio, PUBG Studios, Striking Distance Studios, RisingWings, Dreamotion Inc., Thingsflow, Unknown Worlds Entertainment, 5minlab Corporation, Neon Giant, Krafton Montreal, ReLU Games, Flyway Games, and Tango Gameworks.

Krafton's dedication to pushing technological boundaries is evident in its continuous exploration of new gaming experiences and platforms. The company invests in and supports various studios and companies worldwide, further expanding its reach and influence in the global gaming market. This includes supporting entities like EF Games in Spain, Spoonlabs in South Korea, and Wolf Haus Games in Canada, among others. Krafton's commitment to innovation is also demonstrated by its acquisition of companies like 5minlab Corporation, known for developing live Q&A broadcast systems and providing AR/VR software and content. By embracing new technologies and fostering a culture of creativity, Krafton aims to deliver unparalleled entertainment experiences to a global audience, shaping the future of interactive entertainment and setting new standards for immersive and engaging gameplay. The company's focus remains on creating enduring and impactful gaming franchises that resonate with players worldwide.

FAQs

When was kraften founded?
kraften was founded in 2018.
Who is the CEO of kraften?
Kim Chang-han is the CEO.
What industries or markets does kraften operate in?
kraften operates in the following markets: Video Games, Interactive Entertainment, Mobile Gaming, PC Gaming, Game Publishing, Game Development, Augmented Reality (AR), Virtual Reality (VR), Esports, Digital Media & Entertainment, and eSports.
How many employees does kraften have?
kraften has 1001-5000 employees.
Where does kraften have employees?
kraften has employees in South Korea.
Does kraften support remote work or working from home?
Yes, kraften is a remote-friendly company.
Does kraften offer a four-day work week?
No, kraften does not offer a four-day work week.
What is kraften's website?
kraften's website is kraften.com.
Where can I find kraften on social media?
You can find kraften on LinkedIn.
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