Insomniac GamesIG

Boss Designer

Insomniac Games is a leading American video game developer, renowned for creating iconic franchises such as Marvel's Spider-Man, Ratchet & Clank, and Spyro the Dragon.

Insomniac Games

Employee count: 201-500

Salary: 138k-210k USD

United States only

CONTRACT ROLE

Insomniac is looking for a Boss Designer. In this role, the Boss Designer is responsible for overseeing and executing on several aspects of the game including, but not limited to, features, mechanics and systems design, level/world design and helping to determine the conventions, processes and practices used to create the product.  

ESSENTIAL FUNCTIONS AND RESPONSIBILITIES

  • Creates clear and concise written documentation, visual design materials, and verbal presentations that describe layout, content, mechanics, systems, and features. Presents these designs to the team and department heads.
  • Builds basic level layout; work with Art team on how to evolve the design in order to meet each discipline's goals and deadlines.
  • Implements gameplay and game structures; work with Gameplay Programming team to deliver content that meets each discipline's goals and deadlines.
  • Designs, owns, and prototypes key game play systems; collaborate with Design, Art, and Gameplay Programming teams to ensure that goals are achievable within the given time restraints.
  • Follows up with multiple departments on progress of missions or features and updates team as needed through various mediums.
  • Addresses bugs and gameplay issues to assure a stable and polished product.
  • Helps assess progress, quality, and “user friendliness” of project via methods such as usability testing, focus tests and in-house play tests.
  • Provides constructive feedback on all aspects of product; finds opportunities to increase quality of product and advises on how that information may be implemented or held for future products.
  • Helps create consistent implementation of gameplay by working to define “best working practices”, processes, standards, and conventions for design team.
  • Mentors more junior designers • Other duties may be assigned.
  • A designer may be tasked in one of the following areas of specialization:
  • Systems Design: Develops and implements game systems such as economy, balance, progression, ambient features, and/or game wide player activities.
  • Combat Design: Develops core game action systems such as player actions, hero powers, enemy factions, and archetypes, and/or boot AI.
  • Narrative Design: Alongside the animation and story teams will implement, script, and refine the digital acting sequences, ambient and reactive narrative systems. a

Supervisory Duties

This job has supervisory responsibilities.

Supervisory Duties Details

Will assist in mentoring and training other designers in basic level design tools including, but not limited to, Maya, proprietary level editing tools, and scripting. This also includes helping advance game design skills, including map-making, what makes a level fun and balancing and polishing game elements.

Computer Skills:

  • Advanced knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors).
  • Intermediate knowledge of Maya or other major 3D modeling programs.
  • Adobe Illustrator experience and UE4 Blueprint Visual scripting skills are a plus.
  • Working knowledge of Microsoft Office Suite.

Other Skills:

  • Thorough understanding of melee combat systems, enemy design and boss design.
  • Strong interpersonal and communication skills including verbal and written skills are required.
  • Must be able to both give and receive critical feedback regarding various aspects of the project.  

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.$69—$105 USD

About the job

Apply before

Posted on

Job type

Full Time

Experience level

Senior

Salary

Salary: 138k-210k USD

Location requirements

Hiring timezones

United States +/- 0 hours

About Insomniac Games

Learn more about Insomniac Games and their company culture.

View company profile

Through groundbreaking technology, we are revolutionizing the gaming industry at Insomniac Games. Founded in 1994, our studio has developed iconic franchises, including Ratchet & Clank, Spyro the Dragon, and the critically acclaimed Marvel's Spider-Man series. We strive to create games that have a positive and lasting influence on people's lives, telling dynamic stories where good triumphs over evil and embedding themes such as friendship, self-sacrifice, and the fight for justice into our narratives.

Located in Burbank, California, with an additional studio in Durham, North Carolina, Insomniac Games prides itself on fostering an inclusive and collaborative workplace culture. We have earned numerous awards for our exceptional work environment while delivering innovative gameplay experiences across multiple platforms. Our development team is committed to pushing the boundaries of interactive entertainment, exemplified by the success of Marvel's Spider-Man Remastered, which continues to resonate with fans worldwide.

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Insomniac Games

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