PlayStation GlobalPG

Boss Designer

Sony Interactive Entertainment (SIE) is a global leader in interactive and digital entertainment, responsible for the PlayStation brand and family of products and services.

PlayStation Global

Employee count: 5000+

Salary: 144k-220k USD

United States only

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.

CONTRACT ROLE

Insomniac is looking for a Boss Designer. In this role, the Boss Designer is responsible for overseeing and executing on several aspects of the game including, but not limited to, features, mechanics and systems design, level/world design and helping to determine the conventions, processes and practices used to create the product.  

ESSENTIAL FUNCTIONS AND RESPONSIBILITIES

  • Creates clear and concise written documentation, visual design materials, and verbal presentations that describe layout, content, mechanics, systems, and features. Presents these designs to the team and department heads.
  • Builds basic level layout; work with Art team on how to evolve the design in order to meet each discipline's goals and deadlines.
  • Implements gameplay and game structures; work with Gameplay Programming team to deliver content that meets each discipline's goals and deadlines.
  • Designs, owns, and prototypes key game play systems; collaborate with Design, Art, and Gameplay Programming teams to ensure that goals are achievable within the given time restraints.
  • Follows up with multiple departments on progress of missions or features and updates team as needed through various mediums.
  • Addresses bugs and gameplay issues to assure a stable and polished product.
  • Helps assess progress, quality, and “user friendliness” of project via methods such as usability testing, focus tests and in-house play tests.
  • Provides constructive feedback on all aspects of product; finds opportunities to increase quality of product and advises on how that information may be implemented or held for future products.
  • Helps create consistent implementation of gameplay by working to define “best working practices”, processes, standards, and conventions for design team.
  • Mentors more junior designers • Other duties may be assigned.
  • A designer may be tasked in one of the following areas of specialization:
  • Systems Design: Develops and implements game systems such as economy, balance, progression, ambient features, and/or game wide player activities.
  • Combat Design: Develops core game action systems such as player actions, hero powers, enemy factions, and archetypes, and/or boot AI.
  • Narrative Design: Alongside the animation and story teams will implement, script, and refine the digital acting sequences, ambient and reactive narrative systems. a

Supervisory Duties

This job has supervisory responsibilities.

Supervisory Duties Details

Will assist in mentoring and training other designers in basic level design tools including, but not limited to, Maya, proprietary level editing tools, and scripting. This also includes helping advance game design skills, including map-making, what makes a level fun and balancing and polishing game elements.

Computer Skills:

  • Advanced knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors).
  • Intermediate knowledge of Maya or other major 3D modeling programs.
  • Adobe Illustrator experience and UE4 Blueprint Visual scripting skills are a plus.
  • Working knowledge of Microsoft Office Suite.

Other Skills:

  • Thorough understanding of melee combat systems, enemy design and boss design.
  • Strong interpersonal and communication skills including verbal and written skills are required.
  • Must be able to both give and receive critical feedback regarding various aspects of the project.  

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.$69—$106 USD

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

About the job

Apply before

Posted on

Job type

Full Time

Experience level

Senior

Salary

Salary: 144k-220k USD

Location requirements

Hiring timezones

United States +/- 0 hours

About PlayStation Global

Learn more about PlayStation Global and their company culture.

View company profile

We are Sony Interactive Entertainment (SIE), the company behind the iconic PlayStation brand. Since the launch of the original PlayStation in Japan in 1994, we have been relentlessly pushing the boundaries of entertainment and innovation. Our mission is to deliver innovative and thrilling experiences to a global audience through our PlayStation line of products and services. This includes generation-defining hardware like the PlayStation 5, pioneering network services such as the PlayStation Network and PlayStation Plus, and a rich library of award-winning games developed by our talented teams at PlayStation Studios and our trusted partners. We believe that the power of play is borderless, and we strive to connect with millions of players worldwide, offering them new ways to experience interactive entertainment.

Our global headquarters are located in San Mateo, California, with significant global functions also operating out of London and Tokyo. This international presence, combined with our numerous game development studios across the globe, allows us to tap into diverse talent and perspectives, enriching the experiences we create. We are a wholly owned subsidiary of Sony Group Corporation, a global leader in electronics, music, movies, and more. This connection allows us to leverage a vast network of technology and entertainment expertise. At Sony Interactive Entertainment, we're not just making games; we're crafting immersive worlds, fostering vibrant communities, and shaping the future of interactive entertainment. We are passionate about what we do and are constantly exploring new technologies and ideas to surprise and delight our players. From the living room to on-the-go gaming, we aim to provide the best possible entertainment experiences, wherever and however our fans choose to play.

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PlayStation Global

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