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Blackbird InteractiveBI

C++ Gameplay Engineer – Hero-Driven Fantasy RTS

Blackbird Interactive (BBI) is building a safe, stable home where the best talent in the industry can find long-term careers, experiment, and keep growing their abilities – while working on a wide range of projects, encompassing world-class IPs as well as our own creations across multiple genres.

Blackbird Interactive

Employee count: 201-500

Salary: 90k-135k CAD

Canada only

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Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.
About the role
Blackbird Interactive is extending the life of an iconic, hero-centric real-time strategy title with a new expansion. As a C++ generalist on the gameplay team, you’ll design, implement, and polish fresh campaign content, competitive balance updates, and live-ops features that keep millions of commanders returning. You’ll own features end-to-end, collaborate closely with design and art, and sharpen your craft inside a large-scale RTS codebase.

What you’ll tackle

  • New campaign & modes: Prototype, iterate, and ship story missions, co-op variants, and multiplayer experiences in modern C++.
  • Hero systems & combat: Expand hero abilities, talents, items, and progression; tune tactical combat, micro, and counterplay.
  • Creeps, neutrals & objectives: Evolve neutral encounters, map objectives, and XP/loot flows to deepen strategic choices.
  • Quality-of-life upgrades: Streamline UI/UX flows, improve onboarding, squash long-standing bugs, and refine custom-game pipelines.
  • Simulation & AI: Enhance deterministic simulation, pathfinding, squad/unit behaviors, and encounter scripting for tight, responsive play.
  • Systems architecture: Extend a mature proprietary engine with data-driven, multithreaded gameplay systems that scale across PC platforms.
  • Performance & stability: Profile, optimize, and debug code to hit 60 fps during large-scale battles, reduce load times, and improve automated test coverage.
  • Live-ops & balance: Help plan and deliver balance patches, seasonal events, and telemetry-informed tuning for ranked and custom play.
  • Cross-disciplinary collaboration: Work hand-in-hand with design, art, animation, and audio to translate ideas into shippable features; drive playtests and incorporate feedback.
  • Technical leadership: Contribute to code reviews, share best practices, and mentor associates through pair-programming and informal guidance.

You’ll thrive here if you…

  • Deliver modern, maintainable C++ in large codebases with 3+ years of professional game-dev experience.
  • Have shipped at least one commercial title or substantial live-ops update featuring your gameplay work.
  • Enjoy rapid iteration, data-driven design, and balancing creative intent with technical realities.
  • Communicate clearly across disciplines and give constructive feedback in code reviews.
  • Are comfortable with Perforce, Git, or similar VCS and modern debugging/profiling tools.
  • (Nice to have) Experience with hero-driven RTS mechanics, encounter scripting, deterministic sims, or custom-map/mod ecosystems.

About the job

Apply before

Posted on

Job type

Full Time

Experience level

Mid-level
Senior

Salary

Salary: 90k-135k CAD

Location requirements

Hiring timezones

Canada +/- 0 hours

About Blackbird Interactive

Learn more about Blackbird Interactive and their company culture.

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Blackbird Interactive (BBI) is building a safe, stable home where the best talent in the industry can find long-term careers, experiment, and keep growing their abilities – while working on a wide range of projects, encompassing world-class IPs as well as our own creations across multiple genres.

One of the strongest expression of this commitment is our internal “Skunkworks” new IP incubation program, run about once a year. Originating employees receive a payout if their idea / pitch is selected – otherwise, if unused, the rights fully revert back to them!

Established in 2010, BBI now counts 300+ staff – including a dedicated in-house CG cinematics department – and has been listed among the Fastest Growing Companies by Revenue in Canada in 2020 & 2021 by both The Globe & Mail and Deloitte.

2022 saw our studio shift to the four-day work week as well as supporting in-studio, remote, and hybrid work arrangement as permanent options to our employees.

Teams that chose it are slowly starting to return to our studio space in a phased approach as per current COVID recommendations.

We can’t wait to leverage our beautiful building – complete with cinema room, sound studios, play-testing area and rooftop patio – for IRL social gatherings with colleagues, dogs and all again!

Employee benefits

Learn about the employee benefits and perks provided at Blackbird Interactive.

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Retirement benefits

RRSP matching up to $1500.

Life insurance

We'll cover your life insurance so you don't have to worry.

Profit sharing

When the company does well, all team members share the profits!

Learning and development budget

Mentorship program and 3 days per year for professional development.

View Blackbird Interactive's employee benefits
Claim this profileBlackbird Interactive logoBI

Blackbird Interactive

Company size

201-500 employees

Founded in

2007

Chief executive officer

Rob Cunningham

Employees live in

View company profile

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Blackbird Interactive hiring C++ Gameplay Engineer – Hero-Driven Fantasy RTS • Remote (Work from Home) | Himalayas