Murilo Sousa
@murilosousa
Senior gameplay engineer specializing in multiplayer stability, networking, and performance optimization.
What I'm looking for
I am a senior gameplay engineer with deep experience building stable, low-latency multiplayer shooters and action games across web, console, and PC platforms.
I've led network relevancy, RPC and data-replication redesigns that cut bandwidth by 75% while improving frame time, and implemented squad logic, spectator flows, and advanced diagnostics on GCP.
My background includes Gameplay Engineer roles using Unreal and Unity, delivering features with the Gameplay Ability System, multiplayer testing, and extensive performance tuning for titles such as Krunker.io, Krunker Royale and Lords of the Fallen.
I seek to join teams focused on high-quality, stable multiplayer experiences where I can continue improving networking, tooling, and player-facing systems.
Experience
Work history, roles, and key accomplishments
Senior Engineer
FRVR
Oct 2024 - Present (1 year)
Reworked network relevancy logic and RPCs, reducing bandwidth by 75% while improving frame time; developed squad logic, spectator flows, and added advanced logging, performance metrics, and error diagnostics on GCP to improve game stability.
Gameplay Engineer
HexWorks
Mar 2023 - Sep 2024 (1 year 6 months)
Worked on player abilities using Unreal's Gameplay Ability System, optimized data replication and RPCs, and led multiplayer testing, debugging, and performance improvements for Lords of the Fallen.
Gameplay Engineer
Fall Damage Studio
May 2021 - Jan 2022 (8 months)
Implemented gameplay features, tooling, and stability work for ALARA Prime, focusing on latency-free multiplayer shooter experience and cross-team coordination to ship core multiplayer systems.
Unity Game Developer
Fira Soft
Sep 2014 - Oct 2015 (1 year 1 month)
Optimized mobile game performance (30% FPS gain), implemented frontend with Unity UI, and added Unity tools and features for new game mechanics across releases.
Software Engineer
Age of Learning
Led technical rework of a module to use bundle loading, improving load speed by 30% and reducing usage data by 40%; developed new learning modules and integrated native code for e-learning applications.
Education
Degrees, certifications, and relevant coursework
University of Southern California
Undergraduate coursework, Computer Science / Game Programming
2016 - 2016
Activities and societies: Video Game Programming (C#), Programming Game Engines (C++), Native Console Multiplayer Development (C++), Multiplayer Game Programming (C++), Mobile Games Development (Objective-C)
Completed an undergraduate exchange program and coursework in video game programming, game engines, and multiplayer development while serving as technical lead on a partner project.
University of Porto
Undergraduate in Computing, Computing / Game Development
2014 - 2015
Activities and societies: Unity game development, performance optimization for mobile (30% FPS gain), implemented Unity UI and tooling
Worked as a Unity Game Developer while undertaking undergraduate studies in computing and optimizing mobile game performance and tools.
University of Brasilia
Undergraduate in Computing, Computing
Activities and societies: Game projects and optimization work (e.g., Kriophobia, Jimmy Five Brick Breaker)
Undergraduate studies in computing with coursework and project work in game development.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
falldamagestudio.comJob categories
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