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Murilo SousaMS
Open to opportunities

Murilo Sousa

@murilosousa

Senior gameplay engineer specializing in multiplayer stability, networking, and performance optimization.

Netherlands
Message

What I'm looking for

I want to work on multiplayer game teams focused on stability, low-latency networking, and performance; roles that value tooling, cross-team collaboration, and impact on player experience.

I am a senior gameplay engineer with deep experience building stable, low-latency multiplayer shooters and action games across web, console, and PC platforms.

I've led network relevancy, RPC and data-replication redesigns that cut bandwidth by 75% while improving frame time, and implemented squad logic, spectator flows, and advanced diagnostics on GCP.

My background includes Gameplay Engineer roles using Unreal and Unity, delivering features with the Gameplay Ability System, multiplayer testing, and extensive performance tuning for titles such as Krunker.io, Krunker Royale and Lords of the Fallen.

I seek to join teams focused on high-quality, stable multiplayer experiences where I can continue improving networking, tooling, and player-facing systems.

Experience

Work history, roles, and key accomplishments

FR
Current

Senior Engineer

FRVR

Oct 2024 - Present (1 year)

Reworked network relevancy logic and RPCs, reducing bandwidth by 75% while improving frame time; developed squad logic, spectator flows, and added advanced logging, performance metrics, and error diagnostics on GCP to improve game stability.

Fall Damage Studio logoFS

Gameplay Engineer

Fall Damage Studio

May 2021 - Jan 2022 (8 months)

Implemented gameplay features, tooling, and stability work for ALARA Prime, focusing on latency-free multiplayer shooter experience and cross-team coordination to ship core multiplayer systems.

AL

Software Engineer

Age of Learning

Led technical rework of a module to use bundle loading, improving load speed by 30% and reducing usage data by 40%; developed new learning modules and integrated native code for e-learning applications.

Education

Degrees, certifications, and relevant coursework

University of Southern California logoUC

University of Southern California

Undergraduate coursework, Computer Science / Game Programming

2016 - 2016

Activities and societies: Video Game Programming (C#), Programming Game Engines (C++), Native Console Multiplayer Development (C++), Multiplayer Game Programming (C++), Mobile Games Development (Objective-C)

Completed an undergraduate exchange program and coursework in video game programming, game engines, and multiplayer development while serving as technical lead on a partner project.

University of Porto logoUP

University of Porto

Undergraduate in Computing, Computing / Game Development

2014 - 2015

Activities and societies: Unity game development, performance optimization for mobile (30% FPS gain), implemented Unity UI and tooling

Worked as a Unity Game Developer while undertaking undergraduate studies in computing and optimizing mobile game performance and tools.

UB

University of Brasilia

Undergraduate in Computing, Computing

Activities and societies: Game projects and optimization work (e.g., Kriophobia, Jimmy Five Brick Breaker)

Undergraduate studies in computing with coursework and project work in game development.

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Murilo Sousa - Senior Engineer - FRVR | Himalayas