Louis PougisLP
Open to opportunities

Louis Pougis

@louispougis

Enthusiastic gameplay programmer passionate about creating innovative gaming experiences.

Netherlands
Message

What I'm looking for

I am looking for a role that fosters creativity and innovation in game development, where I can collaborate with a passionate team and contribute to exciting projects.

As a Gameplay Programmer, I am fueled by my boundless enthusiasm for the gaming world and a passion for innovation. My expertise lies in Unreal Engine, where I dedicate myself to crafting unforgettable gaming experiences. I thrive on the challenge of developing engaging gameplay mechanics and ensuring that every aspect of a game is polished and enjoyable for players. With a knack for problem-solving, I approach even the most complex debugging tasks with a sense of fun and creativity.

Currently, I am working as a UE5 Gameplay Programmer at RedCatPig, where I am involved in developing a Multiplayer Top Down RPG game called Aura. My role allows me to explore Unreal Engine 5's Gameplay Ability System and Enhanced Inputs, pushing the boundaries of what is possible in interactive entertainment. Previously, I contributed to the success of Star Atlas by streamlining race logic and implementing robust backend systems, ensuring a seamless marketplace experience.

Experience

Work history, roles, and key accomplishments

RE
Current

UE5 Gameplay Programmer

RedCatPig

Apr 2025 - Present (3 months)

Currently working as a UE5 Gameplay Programmer. I am responsible for developing gameplay mechanics and systems.

AP
Current

Customer Services

Apple

Jan 2018 - Present (7 years 6 months)

Predicted and met customer's requests and expectations while meeting KPIs. Transformed existing customers into Brand Ambassadors.

SA

Gameplay Engineer

Star Atlas

Apr 2022 - Aug 2023 (1 year 4 months)

Streamlined and debugged race logic, and contributed to robust backend logic for marketplace functionality. Ensured smooth marketplace operation through rigorous debugging efforts and implemented a robust inventory system for testing ships weekly.

Education

Degrees, certifications, and relevant coursework

US

University of Sherbrooke

Master in Video Game Development, Video Game Development

2017 -

Completed a Master's degree focusing on advanced topics in video game development. Gained expertise in various aspects of game creation, including design, programming, and project management.

US

University of Pau and Adour Countries x University of Sherbrooke

Bachelor in Computer Science, Computer Science

2016 -

Obtained a Bachelor's degree in Computer Science, covering fundamental programming concepts, data structures, and algorithms. Developed a strong foundation in software development and problem-solving.

Tech stack

Software and tools used professionally

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Louis Pougis - UE5 C++ Gameplay Engineer (Solo Developer) - Aura | Himalayas