Louis Pougis
@louispougis
Enthusiastic gameplay programmer passionate about creating innovative gaming experiences.
What I'm looking for
As a Gameplay Programmer, I am fueled by my boundless enthusiasm for the gaming world and a passion for innovation. My expertise lies in Unreal Engine, where I dedicate myself to crafting unforgettable gaming experiences. I thrive on the challenge of developing engaging gameplay mechanics and ensuring that every aspect of a game is polished and enjoyable for players. With a knack for problem-solving, I approach even the most complex debugging tasks with a sense of fun and creativity.
Currently, I am working as a UE5 Gameplay Programmer at RedCatPig, where I am involved in developing a Multiplayer Top Down RPG game called Aura. My role allows me to explore Unreal Engine 5's Gameplay Ability System and Enhanced Inputs, pushing the boundaries of what is possible in interactive entertainment. Previously, I contributed to the success of Star Atlas by streamlining race logic and implementing robust backend systems, ensuring a seamless marketplace experience.
Experience
Work history, roles, and key accomplishments
UE5 C++ Gameplay Engineer (Solo Developer)
Aura
Aug 2023 - Present (1 year 11 months)
Developed every area of a Multiplayer Top Down RPG game. Explored Unreal Engine 5's Gameplay Ability System (GAS) and Enhanced Inputs.
UE5 Gameplay Programmer
RedCatPig
Apr 2025 - Present (3 months)
Currently working as a UE5 Gameplay Programmer. I am responsible for developing gameplay mechanics and systems.
Customer Services
Apple
Jan 2018 - Present (7 years 6 months)
Predicted and met customer's requests and expectations while meeting KPIs. Transformed existing customers into Brand Ambassadors.
Gameplay Engineer
Star Atlas
Apr 2022 - Aug 2023 (1 year 4 months)
Streamlined and debugged race logic, and contributed to robust backend logic for marketplace functionality. Ensured smooth marketplace operation through rigorous debugging efforts and implemented a robust inventory system for testing ships weekly.
Education
Degrees, certifications, and relevant coursework
University of Sherbrooke
Master in Video Game Development, Video Game Development
2017 -
Completed a Master's degree focusing on advanced topics in video game development. Gained expertise in various aspects of game creation, including design, programming, and project management.
University of Pau and Adour Countries x University of Sherbrooke
Bachelor in Computer Science, Computer Science
2016 -
Obtained a Bachelor's degree in Computer Science, covering fundamental programming concepts, data structures, and algorithms. Developed a strong foundation in software development and problem-solving.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
github.com/LouisPougisv2/AuraJob categories
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