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Viacheslav RVR
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Viacheslav R

@viacheslavr

I build scalable, optimized interactive audio systems for cross-platform games.

Cyprus
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What I'm looking for

I'm looking to lead and build scalable interactive audio systems, pipelines, and tools for cross-platform games, partnering closely with development teams to deliver optimized, high-quality gameplay audio.

At Chillbase / OneState, I lead technical sound design for vehicle and gameplay audio, migrating and restructuring the project’s pipeline in FMOD. I reduced FMOD startup memory usage from 127 MB to 55 MB and delivered audio for more than 300 vehicles.

Previously at CarX Technologies, I owned complete audio pipelines across released titles including CarX Drift Racing Online, CarX Drift Racing 2, CarX Rally, and CarX Street. I built vehicle audio systems for 400+ vehicles and supported PC, PlayStation, Xbox, Nintendo Switch, iOS, and Android releases.

Over 14+ years in game development, I’ve built scalable audio workflows, interactive music, live-service support, and optimization practices from pre-production through release. I work closely with programmers, designers, and physics engineers to make audio a reliable core part of gameplay.

Experience

Work history, roles, and key accomplishments

Education

Degrees, certifications, and relevant coursework

DR

Details available on request

Education details are available upon request.

Tech stack

Software and tools used professionally

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