At Marionette ApS, I oversaw development of a motion-capture application and often developed large parts of it myself. I created C#/Unity UI for real-time 3D preview and editing of mocap data.
I also worked on backend and machine learning development in C11 and Python, primarily packaging and optimizing existing models. In Go, I developed a web server for software licenses and update messages.
At BEC, I fixed bugs and implemented features for the online banking service for individual customers, primarily using COBOL and Java. My master's research explored neural networks for predicting and smoothing human motion, and its findings were published in a co-authored paper.

