Thomas Clewley
@thomasclewley
Experienced 3D artist and lecturer creating photoreal hardsurface assets and motion graphics for real-time and pre-render work.
What I'm looking for
I’m an experienced 3D artist and lecturer who’s worked across games development and product advertisement. I create and optimize assets for both real-time and pre-render commercial projects, with a strong focus on PBR texturing and photoreal results.
I specialise in hardsurface and prop modelling, bringing realism, attention to detail, and storytelling into every piece. Across my roles, I’ve produced high-quality product renders and 3D animations, developed production-quality real-time models (including medical devices), and collaborated with creatives in agile workflows—while also leading a games course, mentoring staff, and teaching/assessing game development subjects.
Experience
Work history, roles, and key accomplishments
3D Artist
Kensa Creative
Jan 2025 - Jun 2026 (1 year 5 months)
Created high-quality 3D animations and photorealistic product renders for social and advertising campaigns, supporting product launches and client presentations. Developed and optimized 3D assets, materials, and motion graphics for use within larger video productions for multinational brands.
3D Artist
Envoke
Sep 2022 - Sep 2024 (2 years)
Produced commercial game assets, including production-quality real-time models and animations of medical devices. Optimized assets for multiple platforms (web, mobile, VR) and iterated within an agile workflow based on client feedback.
Games Course Manager
Access Creative
Sep 2017 - Sep 2022 (5 years)
Managed the games course and student performance by coordinating with tutors to ensure deliverables were met. Developed national curriculum and teaching syllabuses, mentored junior staff, and taught and assessed a range of game development subjects.
Education
Degrees, certifications, and relevant coursework
Staffordshire University
Master of Engineering (MEng), Games Art
Grade: 1st Class Honours
Earned a 1st Class Honours MEng in Games Art. Covered poly modelling, digital sculpting, modular assets, PBR texturing, texture baking, and high-to-low workflows.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
www.thomasclewley.comJob categories
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