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Taha AleemTA
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Taha Aleem

@tahaaleem

Game developer building Unity games with AI-driven enemies, procedural levels, and a live global leaderboard.

Pakistan
Message

I developed Sting Breaker, an arcade hack-and-slash game, designing ranged, melee, and elite boss enemies. I implemented AI state machines and tuned enemy attacks and spawn pacing; the game placed in the top 4.3% of a competition with 1,000+ contestants.

For Silent Frames, made in three days for ITU Code Rush 2026, I implemented an enemy that moved only when outside the player's line of sight. I also optimized scene performance from about 8 FPS to 40+ FPS, and the game secured second place.

I created RollPire, a roguelike survival game with procedural content and a live global leaderboard. It attracted 800+ players in five days through word of mouth alone. I also worked as an Intern Game Developer & Designer at Dodgers Play and have done freelance work.

Experience

Work history, roles, and key accomplishments

FR
Current

Freelance Game Developer

Freelance

Jan 2023 - Present (3 years 9 months)

Provided freelance game development services, building games and systems for clients.

DP

Intern Game Developer & Designer

Dodgers Play

Jul 2025 - Sep 2025 (2 months)

Interned as a game developer and designer, contributing to game development projects.

Education

Degrees, certifications, and relevant coursework

Taha hasn't added their education

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Tech stack

Software and tools used professionally

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