I developed Sting Breaker, an arcade hack-and-slash game, designing ranged, melee, and elite boss enemies. I implemented AI state machines and tuned enemy attacks and spawn pacing; the game placed in the top 4.3% of a competition with 1,000+ contestants.
For Silent Frames, made in three days for ITU Code Rush 2026, I implemented an enemy that moved only when outside the player's line of sight. I also optimized scene performance from about 8 FPS to 40+ FPS, and the game secured second place.
I created RollPire, a roguelike survival game with procedural content and a live global leaderboard. It attracted 800+ players in five days through word of mouth alone. I also worked as an Intern Game Developer & Designer at Dodgers Play and have done freelance work.

