At People Media Factory, I led modeling, texturing, and grooming of human characters and creatures for feature films and pre-visualization. I also processed photogrammetry scans into production-ready assets.
I work with the MetaHumans pipeline, including anatomy, clothing, and hair, and collaborate with layout, rigging, animation, and lookdev teams to meet studio standards and pipeline requirements.
Previously, at Technicolor Creative Studios, I created hard-surface and environment assets for games. At Pixelloid Studios, I modeled and textured organic and hard-surface assets for episodic and VFX productions, including environment and prop assets for The 100.

