Steve Watts Kennedy
@stevewattskennedy
Award-winning film director and technical artist specializing in Unreal Engine.
What I'm looking for
As an award-winning film director and technical artist, I have dedicated my career to pushing the boundaries of storytelling through innovative technology. I co-head the cutting-edge creative agency Kuva, where I was instrumental in developing the PGA award-winning immersive experience, ORBITAL. My expertise in Unreal Engine, combined with a strong foundation in filmmaking, allows me to create captivating narratives that resonate with audiences.
Throughout my career, I have co-founded Planetary Collective, where I directed and edited the feature documentary PLANETARY, which premiered at SXSW 2015. My work spans various roles, including lead technical artist, compositor, and editor, showcasing my versatility in the industry. I pride myself on my ability to marry artistic vision with technical proficiency, ensuring that every project I undertake is executed to the highest standard.
Experience
Work history, roles, and key accomplishments
Lead Technical Artist
Kuva
Nov 2019 - Present (5 years 6 months)
As Lead Technical Artist at Kuva, I co-designed and maintained a production pipeline for the award-winning immersive experience ORBITAL. My role involved technical leadership, compositing supervision, and art direction, utilizing tools like Houdini, Redshift, and Unreal Engine.
Lead Unreal Engine Developer
Kuva
Jun 2016 - Oct 2019 (3 years 4 months)
In my role as Lead Unreal Engine Developer for the Little Nightmares II Trailer, I oversaw the creation of virtual sets and props, and managed post-production tasks including editing and green screen compositing.
Co-director / Writer / Editor
Planetary Collective
Co-directed and edited the feature documentary 'Planetary', which premiered at SXSW 2015, combining storytelling with technical expertise in film production.
Co-director / Writer / Editor
Planetary Collective
Co-directed and edited the award-winning short film 'Overview', showcasing my ability to blend narrative and visual artistry in a concise format.
Lead PlayCanvas Developer
Kuva
As Lead PlayCanvas Developer, I designed and deployed interactive puzzles for the Transceiver project, utilizing PlayCanvas and Javascript to create engaging browser-based experiences.
Unreal Engine Developer
Kuva
Involved in the development of real-time generative artwork for the Poeisis project, focusing on complex HLSL shader development and procedural systems for creating celestial bodies.
Lead Unreal Engine Developer + Artist
Omniscopic
Led the development of an Oculus-funded educational VR experience, managing all aspects from C/Blueprint development to 3D modelling and motion capture.
Education
Degrees, certifications, and relevant coursework
Steve hasn't added their education
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