At MyelinZ, I implemented mechanics and features for action runner, basketball, and board games. I also integrated biometric sensor data into gameplay systems and optimized performance and memory across mobile and desktop platforms.
At Idee Games, I shipped complete game titles using reusable, scalable, component-based design; the games gained 1M+ downloads. I also reduced a developed game's crash rate from 3.8% to 0.2%.
I led a medium-sized development team at Idee Games, established delivery processes and standards, and built CI/CD pipelines and code libraries. I also created gameplay progression improvements that brought progression and retention to 30%.
At GenITeam Solutions, I developed Unity gameplay features for shipped titles and created an open-world game stream with 50% improved FPS compared with earlier versions. I’ve also created Unity Asset Store assets and a self-hosted game analytics system.

