At Sony Interactive Entertainment, I directed shoot-day operations as a First Assistant Director across more than 30 AAA titles, including God of War: Ragnarok, Marvel's Wolverine, and The Last of Us Part II.
I coordinate directors, animators, vendors, and a 12-person performance capture team to keep schedules moving, reduce downtime, and deliver consistent production results.
I manage motion capture from live performance through processing and retargeting in MotionBuilder, Blade, and Lightstorm. I also build Unreal Engine environments for real-time previsualization and virtual production decisions on set.
My background spans Sony Interactive Entertainment, Method Studios, Zero VFX, Blur Studios, Just Cause Productions, and Vicon House of Moves. I bring hands-on camera tracking, on-set integration, photogrammetry, VFX pipeline, and motion capture operations experience to fast-paced productions.

