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Sachin KhanalSK
Open to opportunities

Sachin Khanal

@sachinkhanal

Software engineer intern building AI-driven products and computer vision systems.

United States
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What I'm looking for

I’m looking for a role where I can build dependable software and apply computer vision/OCR skills. I want to work with teams that care about testing, evaluation, and safety-focused design—shipping features that stay consistent in production.

I’m a software engineer intern focused on building reliable, real-world systems—especially where AI meets product quality. I enjoy turning messy workflows into consistent experiences, whether that’s UI behavior across suites or evaluation-ready pipelines.

At Deltek and Transurban, I worked across the stack of computer vision and software delivery. I trained and improved vehicle detection with Roboflow and YOLOv8, refined OCR/ALPR workflows, integrated Carmen and Plate Recognizer APIs, and built a Flask/SQL OCR review tool to support manual auditing across 500K+ records.

I also bring a strong safety-and-structure mindset through my project work. In AgentGuard, I helped build an AI agent policy-enforcement layer that evaluates tool/API calls with a 10-step engine and produces ALLOW, ASK USER, or DENY verdicts with full audit trails.

Alongside AI-focused work, I lead hands-on development and QA. On a full-stack tabletop sports data platform, I supported architecture, repository structure, deployment tooling, and QA, and helped design privacy-focused sessions with temporary join codes and post-session deletion.

Experience

Work history, roles, and key accomplishments

Deltek logoDE

Software Engineer Intern

Deltek

Jun 2026 - Aug 2026 (2 months)

Implemented UI consolidation updates to ensure consistency across Deltek’s PPMNextGen suite and improved filtering of Project/Risk categories in Deltek’s Risk platform.

CO

Tabletop Sports Data Platform

Computers4Kids

Jan 2026 - May 2026 (4 months)

Built a full-stack tabletop basketball data platform to help middle school students collect, visualize, and analyze gameplay data using React/Vite/TypeScript, FastAPI, and Supabase/PostgreSQL. Defined architecture and led QA across the codebase, including privacy-focused session design with temporary join codes and session-based data deletion.

CF

Elemental Stickman Combat

CS Data Structures Final

Apr 2024 - Jun 2024 (2 months)

Engineered and deployed core gameplay mechanics and physics for a 2D Java stickman combat game, including player movement, collision detection, and a health system. Used Java Swing and AWT for rendering and collaborated with Git/GitHub across the development lifecycle.

HO

AgentGuard AI Safety

HooHacks 2026

Collaborated on a hackathon project to build a policy-enforcement gateway for AI agent tool/API calls, producing ALLOW/ASK USER/DENY results with full audit trails. Authored scaffolding, contributed architecture work and frontend styling, and supported production deployment.

Education

Degrees, certifications, and relevant coursework

University of Virginia logoUV

University of Virginia

Bachelor of Science, Computer Science

Pursuing a B.S. in Computer Science at the University of Virginia, expected to complete in May 2028.

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