akshay chourasia
@akshaychourasia
Creative character artist specializing in high-fidelity 3D modeling.
What I'm looking for
As a passionate character artist, I have honed my skills in creating AAA level high-fidelity characters and environments for top-tier games. My journey began with a Diploma in Character and Creature Creation for Games, where I learned to transform concept art into stunning 3D representations. My experience includes working on renowned titles such as FIFA 22 and the GTA Trilogy Definitive Edition, where I was credited for my contributions as a character artist.
Throughout my career, I have developed a strong expertise in various tools and techniques, including ZBrush, Maya, and Unreal Engine. I take pride in my ability to sculpt high-poly models and create optimized low-poly versions, ensuring that my work meets the highest industry standards. My dedication to the craft is reflected in my meticulous attention to detail and my commitment to delivering high-quality assets that enhance the gaming experience.
Experience
Work history, roles, and key accomplishments
Character Artist
Technicolor Games
Jan 2021 - Present (4 years 6 months)
Sculpted high-poly and low-poly characters for FIFA 22, integrating them into Frostbite, and built FIFA stadiums. Created high-poly, low-poly, and textures for characters and environments for GTA Trilogy Definitive Edition and an Untitled Rockstar VR Game, integrating into Unreal Engine 4.
3D Artist
Innovative Box Studios
Jan 2020 - Present (5 years 6 months)
Modeled and textured 4+ warships for a mobile game, focusing on efficient low-poly and UVs. Also textured 3+ stylized characters for the Netflix animated series "Mighty Little Bheem" within a 3D animation pipeline.
Education
Degrees, certifications, and relevant coursework
Think Tank Training Centre
Diploma, Character And Creature Creation For Games
Completed a comprehensive diploma focusing on creating high-fidelity characters and creatures for games. Gained expertise in various aspects of game character development, from concept to final 3D representation, including rig-friendly optimized low-poly, PBR textures/material, hair cards, and simulated cloth.
KVD Academy
Diploma, 3D Modelling and Texturing in Computer Graphics
Undertook a diploma program focused on 3D modeling and texturing within computer graphics. Developed skills in creating and applying textures to 3D models for various applications.
Arena Animation
Diploma, 3D Modeling
Completed a diploma in 3D modeling, gaining foundational skills in creating three-dimensional digital assets. Focused on core principles and techniques of 3D model creation.
PESIT
Bachelor of Engineering, Electrical And Electronics
Pursued a Bachelor of Engineering degree with a specialization in Electrical and Electronics. Acquired knowledge in fundamental engineering principles and their applications across various electrical and electronic systems.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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