Ritesh Behera
@riteshbehera
I am a Unity Developer with 5+ years of experience in 3D production pipeline as a 3D Artist.
What I'm looking for
I am a passionate Unity Game Developer with over 5 years of experience in 3D production as a 3D Artist. My journey began as a 3D artist, where I built a strong foundation in modelling, texturing, rigging, animation, lighting, rendering, and compositing skills that now give me a unique advantage in creating visually rich and technically sound games.
I started my career at Infinito Gaming Studio (2020) and later joined Space Reindeers (2022) and the SBG Edition (Jan 2024 - July 2025), where I worked across multiple roles including 3D Modeler, Rigger, Animator, Lighting Artist, Compositor, Mocap Artist, and VFX Artist. I contributed to both game development and cinematic production using tools like Autodesk Maya, Unreal Engine, Nuke, and After Effects.
Most recently, I Upskilled at Outscal (Feb 2025 – Feb 2026), where I transitioned into Unity game development. During this time, I developed gameplay systems, implemented mechanics, and built scalable architectures using Unity and C#.
🎮 What I Do
Develop games using Unity (C#)
Build scalable systems (State Machines, Event-driven architecture, Scriptable Objects)
Design gameplay mechanics and interactive systems
Create and integrate 3D assets and animations
Optimize performance for multiple platforms (including WebGL)
Bridge the gap between art and programming
Experience
Work history, roles, and key accomplishments
3D Artist
SBG EDITION
Jan 2024 - Jul 2025 (1 year 6 months)
Worked as a 3D Artist, contributing to various projects. Responsible for 3D modeling, texturing, rigging, animation, lighting, rendering, and compositing.
Worked as a 3D artist, contributing to various 3D projects. Responsibilities included 3D modeling, texturing, rigging, and animation.
Led the Rigging and Animation Department, overseeing character rigging and animation for gaming and movie projects. Contributed to Mocap shoots and VFX.
Education
Degrees, certifications, and relevant coursework
Outscal
Full Stack Game Development, Game Development
2025 - 2026
Grade: 7.5
Completed Full Stack Game Development program Focused on C++ , C# and Unity Engine.
Khallikote Autonomous college
High school (+2), General Studies
Completed high school education at Khallikote Autonomous College, focusing on foundational studies. This period provided a broad academic background.
Berhampur University
Bachelor of Computer Application, Computer Application
Pursued a Bachelor of Computer Application degree at Berhampur University. The curriculum covered various aspects of computer applications and programming.
Xgen College of Visual art
Diploma in 3D Animation and VFX, 3D Animation and Visual Effects
Completed a Diploma in 3D Animation and VFX at Xgen College of Visual Art. This program provided specialized training in 3D modeling, animation, and visual effects.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
rkbportfolio.my.canva.sitePortfolio
riteshgamedev.itch.ioSocial media
Job categories
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