At Akiyam Solutions Private Limited, I created, rigged, and integrated five production-ready character assets into Unreal Engine 5. I developed game-ready characters with optimized topology, UVs, textures, and LODs.
As a Character Artist, I worked within a 10-person production team and delivered assets within a 3–4 week production cycle. My work included meshes up to approximately 100K triangles.
At Sun Technologies, I tested game builds, features, gameplay, and 3D asset implementation. I reproduced, documented, and reported issues through functional and regression testing.

