Donald Robinson
@donaldrobinson
Dedicated Unity Game Developer with 4+ years of experience.
What I'm looking for
I am a dedicated and innovative Game Developer with over four years of experience in the gaming industry. My journey has been marked by a proven track record in rapid prototyping and successful game development. I have honed my skills in Unity, C++, and C#, specializing in AI development, game mechanics, and SDK integration. My commitment to delivering high-quality gaming experiences is matched by my strong communication skills and ability to work collaboratively within teams.
Throughout my career, I have contributed to various projects, including the development of puzzle games such as 'Amusement Frenzy' and 'Sushi Frenzy' at Tap N Play Studio. My role involved spearheading design discussions and ensuring that all departments collaborated effectively to meet deadlines. At 3MG Productions, I was responsible for the rapid production of 'Money Sort' and played a key role in enhancing gameplay experiences through AI development in 'Block Stars.' My experience at Outlier Games further solidified my expertise, where I developed hyper-casual games and contributed to the action-adventure game 'Deliverance,' focusing on AI and combat systems.
Experience
Work history, roles, and key accomplishments
Unity Game Developer
Tap N Play Studio
Nov 2023 - Present (1 year 7 months)
As a Unity Game Developer, I built prototypes for testing new gameplay mechanics and led design discussions to ensure timely delivery of high-quality content. Developed various puzzle games including Amusement Frenzy and Sushi Frenzy.
Unity Programmer
3MG Productions
Mar 2023 - Jul 2023 (4 months)
In my role as a Unity Programmer, I developed rapid prototypes for game concepts, produced the game 'Money Sort', and contributed to 'Block Stars' by enhancing AI development and gameplay experience.
Game Developer
Outlier Games
Jun 2021 - Oct 2021 (4 months)
As a Game Developer, I created rapid prototypes for hyper-casual games and contributed to the development of 'Deliverance', focusing on AI and combat systems, as well as the dialogue system inspired by narrative structures.
Education
Degrees, certifications, and relevant coursework
Saranathan College of Engineering
Bachelor of Engineering, Computer Science Engineering
2015 - 2019
Completed a Bachelor of Engineering in Computer Science Engineering, gaining foundational knowledge in software development, algorithms, and system design. Engaged in various projects that enhanced practical skills in programming and software engineering principles.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
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